Adaptive User Perspective Rendering for Handheld Augmented Reality
Peter Mohr, Markus Tatzgern, Jens Grubert, Dieter Schmalstieg, Denis, Kalkofen

TL;DR
This paper introduces a lightweight method for user perspective rendering in handheld AR that reduces computational load by using optical flow and motion estimation, improving performance on limited mobile devices.
Contribution
It presents a novel, resource-efficient approach for user perspective rendering in handheld AR, reducing reliance on intensive face-tracking algorithms.
Findings
The proposed method significantly lowers computational demands.
It maintains accurate user perspective rendering on mobile devices.
Performance compares favorably to traditional head-tracked methods.
Abstract
Handheld Augmented Reality commonly implements some variant of magic lens rendering, which turns only a fraction of the user's real environment into AR while the rest of the environment remains unaffected. Since handheld AR devices are commonly equipped with video see-through capabilities, AR magic lens applications often suffer from spatial distortions, because the AR environment is presented from the perspective of the camera of the mobile device. Recent approaches counteract this distortion based on estimations of the user's head position, rendering the scene from the user's perspective. To this end, approaches usually apply face-tracking algorithms on the front camera of the mobile device. However, this demands high computational resources and therefore commonly affects the performance of the application beyond the already high computational load of AR applications. In this paper,…
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Taxonomy
TopicsAdvanced Vision and Imaging · Augmented Reality Applications · Robotics and Sensor-Based Localization
