A GPU-based Multi-level Algorithm for Boundary Value Problems
J. T. Becerra-Sagredo, F. Mandujano, C. Malaga

TL;DR
This paper introduces a scalable GPU-based multi-level algorithm for efficiently solving elliptic PDEs, leveraging iterative routines on a single grid to achieve high occupancy and rapid convergence for boundary value problems.
Contribution
The paper presents a novel geometric multi-level algorithm optimized for GPUs, combining restriction and interpolation routines in a saw-like cycle for fast PDE solutions.
Findings
Achieves convergence to machine precision within a few cycles.
Scales linearly with the number of nodes, enabling large problem sizes.
Successfully applied to complex physical simulations on GPUs.
Abstract
A novel and scalable geometric multi-level algorithm is presented for the numerical solution of elliptic partial differential equations, specially designed to run with high occupancy of streaming processors inside Graphics Processing Units(GPUs). The algorithm consists of iterative, superposed operations on a single grid, and it is composed of two simple full-grid routines: a restriction and a coarsened interpolation-relaxation. The restriction is used to collect sources using recursive coarsened averages, and the interpolation-relaxation simultaneously applies coarsened finite-difference operators and interpolations. The routines are scheduled in a saw-like refining cycle. Convergence to machine precision is achieved repeating the full cycle using accumulated residuals and successively collecting the solution. Its total number of operations scale linearly with the number of nodes. It…
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Taxonomy
TopicsElectromagnetic Simulation and Numerical Methods · Advanced Numerical Methods in Computational Mathematics · Lattice Boltzmann Simulation Studies
