Exact Affine Counter Automata
Masaki Nakanishi (Department of Education, Art, Science, Yamagata, University), Kamil Khadiev (University of Latvia, Faculty of Computing,, Center for Quantum Computer Science, Kazan Federal University, Institute, of Computational Mathematics, IT)

TL;DR
This paper introduces affine counter automata, demonstrating their superior recognition power over traditional models and their ability to solve specific problems efficiently, including some conjectured hard for quantum automata.
Contribution
It presents the first analysis of affine counter automata, showing their enhanced computational capabilities and applications to solving complex recognition and promise problems.
Findings
Recognizes a language not recognizable by 1-way deterministic pushdown automata.
Solves a promise problem conjectured hard for two-way quantum automata.
Recognizes MANYTWINS with bounded-error in realtime.
Abstract
We introduce an affine generalization of counter automata, and analyze their ability as well as affine finite automata. Our contributions are as follows. We show that there is a language that can be recognized by exact realtime affine counter automata but by neither 1-way deterministic pushdown automata nor realtime deterministic k-counter automata. We also show that a certain promise problem, which is conjectured not to be solved by two-way quantum finite automata in polynomial time, can be solved by Las Vegas affine finite automata. Lastly, we show that how a counter helps for affine finite automata by showing that the language MANYTWINS, which is conjectured not to be recognized by affine, quantum or classical finite state models in polynomial time, can be recognized by affine counter automata with one-sided bounded-error in realtime.
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Exact Affine Counter Automata††thanks: Parts of the research work were done while Yakaryılmaz was visiting Yamagata University in November 2016 and all authors were visiting Kyoto University in March 2017.
Masaki Nakanishi Department of Education, Art and Science, Yamagata University,
Yamagata, 990–8560, Japan [email protected] University of Latvia, Faculty of Computing, Center for Quantum Computer Science, Rīga, Latvia
Kazan Federal University, Institute of Computational Mathematics and IT,
Kremlevskaya str. 18, Kazan, 420008, Russia
University of Latvia, Faculty of Computing, Center for Quantum Computer Science, Rīga, Latvia
Kamil Khadiev University of Latvia, Faculty of Computing, Center for Quantum Computer Science, Rīga, Latvia
Kazan Federal University, Institute of Computational Mathematics and IT,
Kremlevskaya str. 18, Kazan, 420008, Russia
[email protected] University of Latvia, Faculty of Computing, Center for Quantum Computer Science, Rīga, Latvia
Krišjānis Prūsis Jevgēnijs Vihrovs Abuzer Yakaryılmaz University of Latvia, Faculty of Computing, Center for Quantum Computer Science, Rīga, Latvia [email protected], [email protected], [email protected]
Abstract
We introduce an affine generalization of counter automata, and analyze their ability as well as affine finite automata. Our contributions are as follows. We show that there is a language that can be recognized by exact realtime affine counter automata but by neither 1-way deterministic pushdown automata nor realtime deterministic -counter automata. We also show that a certain promise problem, which is conjectured not to be solved by two-way quantum finite automata in polynomial time, can be solved by Las Vegas affine finite automata. Lastly, we show that how a counter helps for affine finite automata by showing that the language , which is conjectured not to be recognized by affine, quantum or classical finite state models in polynomial time, can be recognized by affine counter automata with one-sided bounded-error in realtime.
1 Introduction
Quantum computation models can be more powerful than their classical counterparts. This is mainly because quantum models are allowed to use negative amplitudes, by which interference can occur between configurations. In order to mimic quantum interference classically, recently a new concept called affine computation was introduced [5] and its finite automata versions (AfAs) have been examined [5, 16, 3, 9]. Some underlying results are as follows: (i) they are more powerful than their probabilistic and quantum counterparts (PFAs and QFAs) with bounded and unbounded error; (ii) one-sided bounded-error AfAs and nondeterministic QFAs define the same class when using rational number transitions; and, (iii) AfAs can distinguish any given pair of strings by using two states with zero-error. Very recently, affine OBDD was introduced in [10] and it was shown that they can be exponentially narrower than bounded-error quantum and classical OBDDs.
In this paper, we introduce (realtime) AfA augmented with a counter (AfCAs), and analyze their ability as well as Las Vegas AfAs. It is already known that AfAs can simulate QFAs exactly by a quadratic increase in the number of states [16]. However, this simulation cannot be extended to the simulation of QFAs with a counter (QCAs). Therefore, the quantum interference used by QCAs cannot be trivially used by AfCAs. Besides, the well-formed conditions for QCAs can be complicated, but as seen soon, they are easy to check for AfCAs. Thus, we believe that AfCAs may present classical and simpler setups for the tasks done by QCAs.
Our main contribution in this paper is that we show that there is a language that can be recognized exactly (zero-error) by realtime AfCAs but neither by 1-way deterministic pushdown automata nor by realtime deterministic -counter automata. This is the first separation result concerning AfCAs. This is a strong result since an exact one-way probabilistic one-counter automaton (PCA) is simply a one-way deterministic one-counter automaton (DCA) and it is still open whether exact one-way QCAs are more powerful than one-way DCAs and whether bounded-error one-way QCAs are more powerful than one-way bounded-error PCAs (see [15, 11] for some affirmative results).
In [12], it was shown that a certain promise problem can be solved by two-way QFAs (2QCFAs) exactly but in exponential time, and bounded-error two-way PFAs (2PFAs) can solve the problem only if they are allowed to use logarithmic amount of memory. We show that the same problem can be solved by realtime Las Vegas AfAs or AfAs with restart in linear expected time. Lastly, we address the language , which is conjectured not to be recognized by affine, quantum or classical finite state models in polynomial time. We show how a counter helps for AfAs by showing that can be recognized by AfCAs with one-sided bounded-error in realtime read mode.
In the next section, we provide the necessary background. Our main results are given in Sections 3, 4 and 5, respectively. Section 6 concludes the paper.
2 Background
We assume the reader to have the knowledge of automata theory, and familiarity with the basics of probabilistic and quantum automata. We refer [14] and [2] for the quantum models.
Throughout the paper, the input alphabet is denoted as not including the left end-marker (¢) and the right end-marker (\$$). The set \widetilde{\Sigma}\Sigma\cup{\mbox{\textcent},$}w\in\Sigma^{}|w|ww[i]iw\tilde{w}=\mbox{\textcent}w$w\in{1,2}^{}e(w)w\overline{1}x1-x$.
A (realtime) affine finite automaton (AfA) [5] is a 5-tuple
[TABLE]
where is a finite set of states, is a finite set of input symbols, is the affine transition matrix for symbol , is the initial state, and is a finite set of accepting states.
We consider a one-to-one correspondence between the set of configurations (i.e., the set of states ) and the standard basis of an -dimensional real vector space. Then, any affine state is represented as an -dimensional real vector such that the summation of all entries is equal to 1. For a given input , starts its computation in the initial affine state , where the -th entry is 1 and the others are zeros. Then, it reads symbol by symbol from the left to the right and for each symbol the affine state is changed as follows:
[TABLE]
where . To be a well-formed machine, the summation of entries of each column of must be 1. The final state is denoted as . At the end, the weighting operator111This operator returns the weight of each value in the norm of the vector. returns the probability of observing each state as
[TABLE]
where , is the -th entry of , and is norm of . Thus, the input is accepted by with probability
[TABLE]
Next, we define a new affine model. A (realtime) affine counter automaton (AfCA) is an AfA augmented with a counter. Formally, it is a 5-tuple
[TABLE]
where the difference from an AfA
[TABLE]
is the transition function governing the behavior of such that when it is in the state , reads the symbol , and the current status of the counter is ( zero, nonzero), it makes the following transition with value : it switches to the state and updates the value of the counter by . To be a well-formed affine machine, the transition function must satisfy that, for each triple ,
[TABLE]
Remark that the value of the counter can be updated by a value in for some but this does not change the computational power of the model (see [19] for more details).
Any classical configuration of is formed by a pair , where is the deterministic state and is the value of the counter. Let be the given input and m=|\mbox{\textcent}w\|{-m,\ldots,m}N=m|S|{(s,c)\mid s\in S,c\in{-m,\ldots,m}}w\mathcal{C}^{w}A\mbox{\textcent}w$A(s,c)\langle s,c\rangle\mathbb{R}^{N}A$ can be in more than one classical configuration with some values, i.e.
[TABLE]
Due to their simplicity, we use such linear combinations to trace the computation of an AfCA. Then we can also define the affine transition matrix for each as follows:
[TABLE]
where if , and otherwise. At the beginning of computation, is in . Then, after reading each symbol, the affine state of the machine is updated, i.e.
[TABLE]
After reading the whole input, the final affine state becomes
[TABLE]
and then the weighting operator is applied and the input is accepted with probability
[TABLE]
which is the total weight of “accepting” configurations out of all configurations at the end.
We can extend AfCAs to have multiple counters (affine -counter automata (AfkCAs)) in a straightforward way; the transition function is extended to .
A (realtime) Las Vegas automaton is obtained from a standard one by splitting the set of states into three: the set of accepting, rejecting, and neutral states. When it enters one of them at the end of the computation, then the answers of “accepting”, “rejecting”, and ”don’t know” are given, respectively.
A (realtime) automaton with restart [20] is similar to a Las Vegas automaton, the set of states of it is split into “accepting”, “rejecting”, and “restarting” states. At the end of the computation, if the automaton enters a restarting state, then all the computation is restarted from the beginning. An automaton with restart can be seen as a restricted sweeping two-way automaton. The overall accepting probability can be simply obtained by making a normalization over the accepting and rejecting probabilities in a single round (see also [21]).
If an affine automaton is restricted to use only non-negative values as an entry of its transition matrix, then it becomes a probabilistic automaton. As a further restriction, if only 1 and 0 are allowed to be used, then it becomes a deterministic automaton. Thus, any (realtime) AfCA using only 0 and 1 as transition values is a (realtime) deterministic counter automaton (realtime DCA).
All the models mentioned above are realtime models, whose tape head moves to the right at each step. Next, we introduce a one-way model, whose tape head is allowed to move to the right or stay at the same position, but not allowed to move to the left.
A one-way deterministic pushdown automaton (1DPA) is a 7-tuple
[TABLE]
where is a finite set of states, is a finite set of input symbols, is a finite set of stack symbols, is a transition function, is the initial state, is the initial stack symbol, and is the set of accepting states. To be a well-formed machine, the transition function must satisfy that, for each triple ,
[TABLE]
For a given input \mbox{\textcent}w\$$, the automaton A$ starts its computation with the following initial configuration:
- •
the initial state is ,
- •
the stack has only the initial stack symbol ,
- •
the tape head points to the left endmarker.
Then, at each step of the computation, is updated according to the transition function , i.e., implies that if the current state is , the scanned input symbol is and the stack-top symbol is , then it moves to the state and updates the stack by deleting the stack-top symbol and pushing . Also, the tape head moves to where means “stationary” and means “move to the right”. Note that a move with is called an -move. For an input word , if reaches an accepting state, then is accepted.
A promise problem is formed by two disjoint subsets: yes-instances and no-instances . An automaton solves with error bound if each yes-instance (resp. no-instance) is accepted (resp. rejected) with probability at least . If all yes-instances (resp. no-instances) are accepted with probability 1 (resp. 0), then the error bound is called one-sided. If , then the problem is said to be solved exactly (or with zero-error). A promise problem is solved by a Las Vegas algorithm with success probability if any yes-instance (resp. no-instance) is accepted (resp. rejected) with probability and the answer of “don’t know” is given with the remaining probability . If , then it is called language recognition (for ) instead of solving a promise problem.
3 Exact separation
We start with defining a new language :
[TABLE]
where is the number of symbols in , is the reverse of , and is the -th symbol of .
Theorem 1**.**
The language is recognized by an AfCA exactly.
Proof.
We will use two states for deterministic computation and five states () for affine computation. The initial states are and . In other words, we consider a product of a 2-state deterministic finite automaton and a 5-state affine counter automaton.
The classical part is responsible for checking whether the given input has at least one symbol 2. For this purpose, switches to after reading a symbol and then never leaves until the end of the computation. If the automaton ends in state , the input is rejected.
From now on, we focus on the affine transitions. The computation starts in the following affine configuration:
[TABLE]
where is the affine state and [math] represents the counter value.
After reading the left end-marker, goes to , , and with the values , , and , respectively, without changing the counter value. Then, the affine state becomes
[TABLE]
We list the all transitions until reading the right end-marker below, in which can be any integer representing the counter value. Remark that the counter status is never checked in these transitions.
- •
When reading a symbol 0:
- –
- –
- –
- –
- –
- •
When reading a symbol 1:
- –
- –
- –
- –
- –
- •
When reading a symbol 2:
- –
- –
- –
- –
- –
Let be the input, let , , and . The affine state before reading the right end-marker is
[TABLE]
Here the first three terms are trivial since (i) never leaves itself, and, (ii) the values of and are never changed and the counter value is decreased for each symbol 2 ( times in total).
In order to verify the last term, we closely look into the step when reading an arbitrary input symbol, say (). Suppose that symbols 2 have been read until now. We calculate the final counter values of the configurations with states and that are created from in this step.
If is [math] or , then the following configurations are created:
[TABLE]
respectively. In the remaining part of the computation, symbols 2 and symbols 0 or 1 are read. When reading a symbol 2, the counter value remains the same and it is increased by 1 when a symbol 0 or 1 is read. Thus, their final counter values hit .
If is 2, then the following configuration is created:
[TABLE]
In the remaining part of the computation, symbols 2 and symbols 0 or 1 are read. Then, as explained in the previous item, their final counter values hit .
It is clear that refers to in the above equation, i.e. , and so the correctness of this equation is verified. Moreover, we can follow that the counter value for these configurations is zero if and only if , and, this refers to the input symbol .
Therefore, if we can determine the value of with zero error, then we can also determine whether the given input is in the language or not with zero error. For this purpose, we use the following transitions on the right end-marker in which the value of the counter is not changed:
- •
Both states and switch to . Thus, the pair disappears.
- •
If the value of the counter is non-zero, both states and switch to . Thus, each pair of the form disappears ().
- •
If the value of the counter is zero, both states and switch to themselves. Moreover, the state switches to and with values of . Then, the following interference appears:
[TABLE]
If , then . If or , then . Thus, by setting as the only accepting state, we can obtain the desired machine. ∎
Next, we prove that the language is recognized neither by 1-way deterministic pushdown automata (1DPAs) nor by realtime deterministic -counter automata (realtime DkCAs)222Since 1-way (with epsilon moves) deterministic 2-counter automata can simulate Turing machines, the restriction of “realtime” is essential.. For this purpose, we introduce the following lemma (the pumping lemma for deterministic context-free languages (DCFLs)) [22].
Lemma 1**.**
(Pumping Lemma for DCFLs [22]) Let be a DCFL. Then there exists a constant for such that for any pair of words , if
- (1)
* and , and* 2. (2)
, where is defined to be the first symbol of
[TABLE]
then either (3) or (4) is true:
- (3)
there is a factorization and , such that for all and are in ; 2. (4)
there exist factorizations , and , and , such that for all and are in . ∎
Theorem 2**.**
The language cannot be recognized by any 1DPA.
Proof.
We assume that is a DCFL and let be the constant for in Lemma 1. Choose and for some integer , and set and . Then, and satisfy (1) and (2) in Lemma 1.
We first consider the case that (3) holds. In order to satisfy for , must not have the symbol 1 (otherwise, ). Thus, and are of the form or for some constant . If and , for . Similarly, and cannot occur. Thus, the only possible choice is and for some and . In order to satisfy for , must hold. However, This causes for . Thus, (3) does not hold.
Next, we consider the case that (4) holds. Since , can have only 0s. Thus, for any factorization , for . Thus, (4) does not hold. This is a contradiction. Therefore, is not a DCFL, which implies no 1DPA can recognize . ∎
Theorem 3**.**
The language cannot be recognized by any realtime DkCA.
Proof.
We assume that there exists a realtime DkCA that recognizes . We consider an input of the form . Then we have possible ’s. For any and , we will show that there exists a such that and or vice versa.
We assume that . Note that there exists such an since . We also assume that and without loss of generality. We set . Then and . Thus, and . Therefore, the configurations after reading and must be different. However, the number of possible configurations for a realtime DkCA after reading the partial input is while there are possible ’s. This is a contradiction. ∎
Currently, we do not know any QCA algorithm solving . Moreover, recently another promise problem solvable by exact QCAs but not by DCAs was introduced in [11] and we also do not know whether AfCAs can solve this promise problem.
4 Las Vegas algorithms
In [12], some promise problems were given in order to show the superiority of two-way QFAs (2QCFAs) over two-way PFAs (2PFAs). We show that the same problem can be solved by realtime Las Vegas AfAs or AfAs with restart in linear expected time.
First we review the results given in [12]. Let be the language of palindromes. Based on , the following promise problem is defined: composed of
- •
and
- •
.
It was shown that can be recognized by 2QCFAs exactly but in exponential time and bounded-error 2PFAs can recognize only if they are allowed to use a logarithmic amount of memory. Now we show that can be recognized by realtime Las Vegas AfAs and so also by AfAs with restart in linear expected time.
Theorem 4**.**
The promise problem can be solved by Las Vegas AfA with any success probability .
Proof.
It is known that AfAs can recognize with one-sided bounded-error [16, 20] and so we can design a Las Vegas automaton for by using similar ideas given in [12, 7].
The automaton has 5 states where and are accepting states; and are rejecting states; and is the only neutral state. After reading ¢, the affine state is set to . Remember that denotes the encoding of the string in base-3.
We apply the following operators when reading symbols 1 and 2:
[TABLE]
that encode strings and into the values of the first and second states in base-3 after reading . Here the third entry helps for encoding , the fourth entry is irrelevant to encoding, and the fifth entry is used to make the state a well-defined affine vector. By using induction, we can show that and do the aforementioned encoding if the first three entries are respectively 0, 0, and 1.
For or , we can have respectively
[TABLE]
Suppose that is read, then we have the following affine state
[TABLE]
By using this, we can calculate the new affine states after reading and as
[TABLE]
respectively. Thus, our encoding works fine.
Let be the input as promised. Then, before reading the symbol 0, the affine state will be
[TABLE]
For the symbol 0, we apply the following operator:
[TABLE]
After reading 0, the new affine state will be
[TABLE]
where the first three entries are set to 0, 0, and 1 for encoding , and, the difference is stored into the fourth entry.
Similarly to above, after reading , the affine state will be
[TABLE]
Then, the end-marker is read before the weighting operator is applied. Let be an integer parameter. The affine operator for the symbol $$$ is
[TABLE]
and so the final state will be
[TABLE]
If the input is a yes-instance, then and . Thus, is zero and is at least 1. In such a case, after the weighting operator, the input is accepted with probability at least and the answer of “don’t know” is given with probability at most .
If the input is a no-instance, then and . Thus, is at least 1 and is zero. In such a case, after the weighting operator, the input is rejected with probability at least and the answer of “don’t know” is given with probability at most . By picking a sufficiency big , the success probability can be arbitrarily close to 1. ∎
Corollary 1**.**
The promise problem can be solved by an exact AfA with restart in linear expected time.
Proof.
In the above proof, we change the neutral states to restarting states, and then obtain the desired machine. For any promised input, the input is either only accepted or only rejected. Since the success probability is constant (), the expected runtime is for the promised input . ∎
We conjecture that bounded-error 2QCFAs cannot solve and in polynomial time. Moreover, we leave open whether there exists a promise problem (or a language) solvable by bounded-error AfAs but not by 2QCFAs.
5 Bounded-error algorithms
Similar to , the language can be also recognized by one-sided bounded-error AfAs (see also [16]). After making some straightforward modifications, we can show that the language
[TABLE]
for some can also be recognized by negative one-sided bounded-error AfAs.
Since it is a non-regular language, it cannot be recognized by bounded-error PFAs and QFAs [2]. On the other hand, we can easily give a bounded-error 2QCFA algorithm for [20] but similarly to it runs in exponential expected time. By using the impossibility proof given for [6, 12], we can also show that can be recognized by 2PFAs only if augmented with a logarithmic amount of memory. From the literature [13],333In the original language, there is a symbol 0 instead of the symbol 3. But since is fixed, the middle 0 can be easily detected by using internal states and so the results regarding the original language still hold for this modified version. we also know that this language can be recognized by a DFA having at least heads, where
[TABLE]
Moreover, using nondeterminism and additional pushdown store does not help to save a single head [4]. Bounded-error PFAs can recognize by using two heads but the error increases when gets bigger [17, 18]. For a fixed error, we do not know any PFA algorithm using a fixed number of heads. The same result is also followed for bounded-error QFAs with a stack. (It is open whether bounded-error PFAs can recognize by using a stack [19].)
Based on , we define a seemingly harder language that is defined by the union of all s:
[TABLE]
Since the number is not known in advance, we do not know how to design a similar algorithm for the affine, quantum, and classical models discussed above. On the other hand, this language seems a good representative example for how a counter helps for AfAs.
Theorem 5**.**
The language can be recognized by an AfCA with one-sided bounded-error arbitrarily close to zero.
Proof.
The automaton has 10 states: , is the initial state, and is the only accepting state.
Let be an arbitrarily big integer. If there is no symbol 3, then the automaton never switches to the state and so the input is accepted with zero probability. We assume then the input has at least one symbol 3 from now on.
The automaton stays in without changing the value of the counter when reading ¢. Then, until reading the first , it uses the following transitions.
Let be the prefix of the input until the first , where for each and .
When reading a block of , say , before a symbol 0 or the symbol 3, it encodes into the value of in base-3 by help of the states and . If is the empty string, then the value of becomes 0. During encoding, the value of , which is 1, does not change and the value of is updated to have a well-formed affine state.
After reading a 0:
- •
It stays in and increases the value of the counter by 1.
- •
The value of is before the transition. Then the values of and are set to and , respectively, and the value of the counter does not change. Moreover, the value of is set to zero.
- •
Due to the above transitions, the value of is automatically set to zero.
After reading the first :
- •
It switches from to without changing the value of the counter.
- •
The value of is before the transition. Then the values of and are set to and , respectively, and the value of the counter does not change. Moreover, the value of is set to zero.
- •
Due to the above transitions, the value of is automatically set to zero.
Then, after reading , the affine state will be
[TABLE]
where, by using the different values of the counter, times the encoding of each is stored as the values of and . If (), then the affine state will be .
If after reading the automaton reads another symbol , then it switches to from , , and , and then stays there until the end of the computation. Thus, in such a case, the input is also accepted with zero probability. Therefore, in the last part, we assume that the input does not have another symbol .
Let u_{\_}2=w^{\prime}_{\_}z0w^{\prime}_{\_}{z-1}0\cdots 0w^{\prime}_{\_}1\$$ be the part to be read after the symbol 3, where w^{\prime}{_}j\in{1,2}^{}j\in{1,\ldots,z}z>0{1,2}^{}w^{\prime}{_}j$s^{\prime}{_}2s^{\prime}{_}1s^{\prime}{_}3w^{\prime}{_}js^{\prime}{_}2s^{\prime}{_}1s^{\prime}_{_}3$ is updated to have a well-formed affine state.
After reading a 0:
- •
It stays in and decreases the value of the counter by 1.
- •
The value of is before the transition. Then the values of and are added to and , respectively, and the value of the counter does not change. Moreover, the value of is set to zero.
- •
Due to the above transitions, the value of is automatically set to zero.
After reading the $$$:
- •
It switches from to without changing the value of the counter.
- •
The value of is before the transition. Then the values of and are added to and , respectively, and the value of the counter does not change. Moreover, the value of is set to zero.
- •
Due to the above transitions, the value of is automatically set to zero.
If , then the only transition is switching from to .
Suppose that . Then it is clear that if , then the values of the affine state and will be set to zero. Otherwise, their values will respectively be and , the absolute value of each will be at least . The same situation holds for each pair where . That means, if the input is a member (including the case of ), then the final affine state will be and so the input is accepted with probability 1.
On the other hand, if the input is not a member, then the final affine state will have some non-zero coefficients as the values of some configuration like for some . As described above, the absolute values of these non-zero coefficients are at least . Thus, any non-member will be accepted with probability at most . By picking a sufficiency big , the success probability can be arbitrarily close to 1. ∎
In the algorithm given in the proof, the status of the counter is never checked and for each member the value of the counter is set to zero. Thus, it is indeed a blind counter algorithm ([8]): The status of the counter is never checked during the computation and the input is accepted only if the value of the counter is zero at the end of computation. If the value of the counter is non-zero, the input is automatically rejected regardless of the state.
6 Concluding remarks
We introduced affine counter automata as an extended model of affine finite automata, and showed a separation result between exact affine and deterministic models. We also showed that a certain promise problem, which cannot be solved by bounded-error 2PFAs with sublogarithmic space and is also conjectured not to be solved by two-way quantum finite automata in polynomial time, can be solved by Las Vegas affine finite automata in linear time. Lastly, we showed that a counter helps for AfAs by showing that , which is conjectured not to be recognized by affine, quantum or classical finite state models in polynomial time, can be recognized by affine counter automata with one-sided bounded-error in realtime read mode. Since AfCAs are quantum like computation models that can use negative values, we believe that AfCAs can well characterize quantum counter automata and it remains as a future work.
Acknowledgements
Nakanishi was supported by JSPS KAKENHI Grant Numbers 24500003, 24106009 and 16K00007, and also by the Asahi Glass Foundation. Khadiev, Vihrovs, and Yakaryılmaz were supported by ERC Advanced Grant MQC. Prusis was supported by the Latvian State Research Programme NeXIT project No. 1.
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