Virtual Reality over Wireless Networks: Quality-of-Service Model and Learning-Based Resource Management
Mingzhe Chen, Walid Saad, and Changchuan Yin

TL;DR
This paper introduces a novel QoS model for wireless VR over small cell networks and proposes a learning-based resource management algorithm that improves VR experience and reduces delays.
Contribution
It develops a multi-attribute utility-based VR QoS model and a distributed ESN-based algorithm for resource allocation in wireless VR networks.
Findings
The proposed algorithm improves total VR QoS utility by up to 37.5%.
It converges faster than Q-learning and maintains low delays.
The model jointly considers uplink and downlink resource management.
Abstract
In this paper, the problem of resource management is studied for a network of wireless virtual reality (VR) users communicating over small cell networks (SCNs). In order to capture the VR users' quality-of-service (QoS) in SCNs, a novel VR model, based on multi-attribute utility theory, is proposed. This model jointly accounts for VR metrics such as tracking accuracy, processing delay, and transmission delay. In this model, the small base stations (SBSs) act as the VR control centers that collect the tracking information from VR users over the cellular uplink. Once this information is collected, the SBSs will then send the three dimensional images and accompanying surround stereo audio to the VR users over the downlink. Therefore, the resource allocation problem in VR wireless networks must jointly consider both the uplink and downlink. This problem is then formulated as a…
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Taxonomy
TopicsNeural Networks and Reservoir Computing · Advanced MIMO Systems Optimization · Advanced Photonic Communication Systems
