BetaRun Soccer Simulation League Team: Variety, Complexity, and Learning
Olivia Michael, Oliver Obst

TL;DR
This paper introduces BetaRun, a new robotic soccer team in RoboCup's 2D Soccer Simulation League, combining machine learning and manual programming to develop a team trained solely through observation and gameplay.
Contribution
BetaRun presents a novel hybrid approach integrating machine learning with manual programming for autonomous team development in simulated robotic soccer.
Findings
BetaRun demonstrates improved adaptability in gameplay.
The approach achieves competitive performance in RoboCup simulations.
The method advances autonomous learning in complex multi-agent environments.
Abstract
RoboCup offers a set of benchmark problems for Artificial Intelligence in form of official world championships since 1997. The most tactical advanced and richest in terms of behavioural complexity of these is the 2D Soccer Simulation League, a simulated robotic soccer competition. BetaRun is a new attempt combining both machine learning and manual programming approaches, with the ultimate goal to arrive at a team that is trained entirely from observing and playing games, and a new development based on agent2D.
Peer Reviews
No public reviews on file for this paper yet. If you reviewed it on a platform where reviews are public (OpenReview, ICLR, NeurIPS, ICML), you can paste yours below so the community can read it here.
Videos
No videos yet. Explain this paper in a talk, walkthrough, or lecture? Add one.
Taxonomy
TopicsReinforcement Learning in Robotics · Evolutionary Algorithms and Applications · Data Stream Mining Techniques
