Triple Generative Adversarial Nets
Chongxuan Li, Kun Xu, Jun Zhu, Bo Zhang

TL;DR
Triple-GAN introduces a three-player framework to improve semi-supervised learning and image generation by separately optimizing the generator, discriminator, and classifier, leading to better class control and state-of-the-art results.
Contribution
It proposes a novel three-player GAN model that addresses limitations of previous two-player models by decoupling roles and improving class semantics control.
Findings
Achieves state-of-the-art classification accuracy among deep generative models.
Effectively disentangles class and style, enabling smooth interpolation in latent space.
Demonstrates improved semi-supervised learning performance on various datasets.
Abstract
Generative Adversarial Nets (GANs) have shown promise in image generation and semi-supervised learning (SSL). However, existing GANs in SSL have two problems: (1) the generator and the discriminator (i.e. the classifier) may not be optimal at the same time; and (2) the generator cannot control the semantics of the generated samples. The problems essentially arise from the two-player formulation, where a single discriminator shares incompatible roles of identifying fake samples and predicting labels and it only estimates the data without considering the labels. To address the problems, we present triple generative adversarial net (Triple-GAN), which consists of three players---a generator, a discriminator and a classifier. The generator and the classifier characterize the conditional distributions between images and labels, and the discriminator solely focuses on identifying fake…
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Taxonomy
TopicsGenerative Adversarial Networks and Image Synthesis · Digital Media Forensic Detection · Advanced Image Processing Techniques
