# Reasoning About Liquids via Closed-Loop Simulation

**Authors:** Connor Schenck, Dieter Fox

arXiv: 1703.01656 · 2017-06-13

## TL;DR

This paper presents a closed-loop simulation approach that integrates real-time perception to correct liquid state errors, enabling more accurate reasoning about liquids, including occluded scenarios.

## Contribution

It introduces a novel method to close the loop between liquid simulation and perception, reducing divergence and improving reasoning about complex liquid interactions.

## Key findings

- Closed-loop simulation reduces divergence between real and simulated liquids.
- Method enables reasoning about occluded liquids.
- Improves accuracy of liquid state tracking in simulation.

## Abstract

Simulators are powerful tools for reasoning about a robot's interactions with its environment. However, when simulations diverge from reality, that reasoning becomes less useful. In this paper, we show how to close the loop between liquid simulation and real-time perception. We use observations of liquids to correct errors when tracking the liquid's state in a simulator. Our results show that closed-loop simulation is an effective way to prevent large divergence between the simulated and real liquid states. As a direct consequence of this, our method can enable reasoning about liquids that would otherwise be infeasible due to large divergences, such as reasoning about occluded liquid.

## Full text

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## Figures

36 figures with captions in the complete paper: https://tomesphere.com/paper/1703.01656/full.md

## References

36 references — full list in the complete paper: https://tomesphere.com/paper/1703.01656/full.md

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Source: https://tomesphere.com/paper/1703.01656