I Would Not Plant Apple Trees If the World Will Be Wiped: Analyzing Hundreds of Millions of Behavioral Records of Players During an MMORPG Beta Test
Ah Reum Kang, Jeremy Blackburn, Haewoon Kwak, Huy Kang Kim

TL;DR
This study analyzes 270 million player behavior records from an MMORPG beta test to understand how players act in extreme situations like data deletion, revealing decreased engagement and some anti-social tendencies.
Contribution
It provides a large-scale analysis of player behavior during an MMORPG beta test, highlighting behavioral changes and social tendencies in an extreme scenario.
Findings
Players showed decreased engagement in character progression at beta end.
No significant pandemic-related behavior changes observed.
Some outliers exhibited anti-social behaviors like player killing.
Abstract
In this work, we use player behavior during the closed beta test of the MMORPG ArcheAge as a proxy for an extreme situation: at the end of the closed beta test, all user data is deleted, and thus, the outcome (or penalty) of players' in-game behaviors in the last few days loses its meaning. We analyzed 270 million records of player behavior in the 4th closed beta test of ArcheAge. Our findings show that there are no apparent pandemic behavior changes, but some outliers were more likely to exhibit anti-social behavior (e.g., player killing). We also found that contrary to the reassuring adage that "Even if I knew the world would go to pieces tomorrow, I would still plant my apple tree," players abandoned character progression, showing a drastic decrease in quest completion, leveling, and ability changes at the end of the beta test.
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Taxonomy
TopicsDigital Games and Media · Artificial Intelligence in Games · Advanced Malware Detection Techniques
