The Signals and Systems Approach to Animation
Andrew McCaleb Reach, Chris North

TL;DR
This paper models animation transitions as signal processing problems, applying techniques to produce smooth, interruption-resistant animations with continuous velocity, improving upon traditional interpolation methods.
Contribution
It introduces a novel approach that treats animation as a signal transformation problem, enabling smooth, interruption-resistant transitions.
Findings
Animations are free from velocity discontinuities during interruptions.
Signal processing techniques can improve transition smoothness.
The approach enhances animation fluidity in visualization systems.
Abstract
Animation is ubiquitous in visualization systems, and a common technique for creating these animations is the transition. In the transition approach, animations are created by smoothly interpolating a visual attribute between a start and end value, reaching the end value after a specified duration. This approach works well when each transition for an attribute is allowed to finish before the next is triggered, but performs poorly when a new transition is triggered before the current transition has finished. In particular, interruptions introduce velocity discontinuities, and frequent interruptions can slow down the resulting animation. To solve these problems, we model the problem of animation as a signal processing problem. In our technique, animations are produced by transformations of signals, or functions over time. In particular, an animation is produced by transforming an input…
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Taxonomy
TopicsData Visualization and Analytics · Video Analysis and Summarization · Computer Graphics and Visualization Techniques
