RenderMap: Exploiting the Link Between Perception and Rendering for Dense Mapping
Julian Ryde, Xuchu (Dennis) Ding

TL;DR
RenderMap introduces a real-time dense mapping method for robotic navigation by leveraging GPU rendering to improve alignment accuracy and computational efficiency, utilizing rendering techniques to enhance perception tasks.
Contribution
The paper presents a novel GPU-based rendering approach for dense mapping and alignment, integrating rendering into perception to improve speed and accuracy over traditional methods.
Findings
Achieves real-time dense mapping at 2Hz.
Utilizes GPU rendering to improve alignment accuracy.
Exploits rendering to incorporate information beyond classic algorithms.
Abstract
We introduce an approach for the real-time (2Hz) creation of a dense map and alignment of a moving robotic agent within that map by rendering using a Graphics Processing Unit (GPU). This is done by recasting the scan alignment part of the dense mapping process as a rendering task. Alignment errors are computed from rendering the scene, comparing with range data from the sensors, and minimized by an optimizer. The proposed approach takes advantage of the advances in rendering techniques for computer graphics and GPU hardware to accelerate the algorithm. Moreover, it allows one to exploit information not used in classic dense mapping algorithms such as Iterative Closest Point (ICP) by rendering interfaces between the free space, occupied space and the unknown. The proposed approach leverages directly the rendering capabilities of the GPU, in contrast to other GPU-based approaches that…
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Taxonomy
TopicsRobotics and Sensor-Based Localization · Robotic Path Planning Algorithms · Advanced Vision and Imaging
