# Admissibility in Concurrent Games

**Authors:** Nicolas Basset, Gilles Geeraerts, Jean-Fran\c{c}ois Raskin and, Ocan Sankur

arXiv: 1702.06439 · 2017-02-22

## TL;DR

This paper investigates the concept of admissibility for randomized strategies in concurrent games, proving their existence, characterizing them, and developing methods for assume-admissible synthesis in omega-regular objectives.

## Contribution

It introduces the notion of admissibility in concurrent games, proves their existence, characterizes them, and provides a synthesis method for omega-regular objectives.

## Key findings

- Admissible strategies always exist in concurrent games.
- A precise characterization of admissible strategies is provided.
- Method for assume-admissible synthesis in omega-regular objectives is developed.

## Abstract

In this paper, we study the notion of admissibility for randomised strategies in concurrent games. Intuitively, an admissible strategy is one where the player plays `as well as possible', because there is no other strategy that dominates it, i.e., that wins (almost surely) against a super set of adversarial strategies. We prove that admissible strategies always exist in concurrent games, and we characterise them precisely. Then, when the objectives of the players are omega-regular, we show how to perform assume-admissible synthesis, i.e., how to compute admissible strategies that win (almost surely) under the hypothesis that the other players play admissible

## Full text

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## Figures

6 figures with captions in the complete paper: https://tomesphere.com/paper/1702.06439/full.md

## References

18 references — full list in the complete paper: https://tomesphere.com/paper/1702.06439/full.md

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Source: https://tomesphere.com/paper/1702.06439