Non-euclidean virtual reality II: explorations of $\mathbb{H}^2\times\mathbb{E}$
Vi Hart, Andrea Hawksley, Elisabetta A. Matsumoto, Henry, Segerman

TL;DR
This paper explores the simulation of non-Euclidean geometries, specifically hyperbolic space combined with Euclidean space, in virtual reality to enable immersive exploration of complex geometries.
Contribution
It introduces a virtual reality simulation of the product of hyperbolic and Euclidean spaces, providing an accessible platform for exploring non-Euclidean geometries.
Findings
Successful implementation of hyperbolic-Euclidean space simulation
Accessible VR platform for non-Euclidean geometry exploration
Initial exploration results demonstrating feasibility
Abstract
We describe our initial explorations in simulating non-euclidean geometries in virtual reality. Our simulation of the product of two-dimensional hyperbolic space with one-dimensional euclidean space is available at http://h2xe.hypernom.com.
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Taxonomy
TopicsComputational Geometry and Mesh Generation · Mathematics and Applications · Geometric and Algebraic Topology
