A "Quantal Regret" Method for Structural Econometrics in Repeated Games
Noam Nisan, Gali Noti

TL;DR
This paper introduces a 'quantal regret' method for inferring player values in repeated games, demonstrating improved accuracy over traditional econometric approaches through empirical evaluation on multiple datasets.
Contribution
The paper develops and empirically tests a novel 'quantal regret' approach that outperforms existing methods in estimating player values from repeated game data.
Findings
Quantal regret method is more precise than classic Nash-based methods.
It significantly outperforms the min-regret approach.
The method is effective across different experimental datasets.
Abstract
We suggest a general method for inferring players' values from their actions in repeated games. The method extends and improves upon the recent suggestion of (Nekipelov et al., EC 2015) and is based on the assumption that players are more likely to exhibit sequences of actions that have lower regret. We evaluate this "quantal regret" method on two different datasets from experiments of repeated games with controlled player values: those of (Selten and Chmura, AER 2008) on a variety of two-player 2x2 games and our own experiment on ad-auctions (Noti et al., WWW 2014). We find that the quantal regret method is consistently and significantly more precise than either "classic" econometric methods that are based on Nash equilibria, or the "min-regret" method of (Nekipelov et al., EC 2015).
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Taxonomy
TopicsAuction Theory and Applications · Consumer Market Behavior and Pricing · Experimental Behavioral Economics Studies
