# Monocular LSD-SLAM Integration within AR System

**Authors:** Markus H\"oll, Vincent Lepetit

arXiv: 1702.02514 · 2017-02-09

## TL;DR

This paper details the integration of the LSD-SLAM algorithm into an AR system using Oculus Rift, enabling real-time camera tracking in unknown environments for seamless virtual and real-world augmentation.

## Contribution

The paper presents a novel integration of LSD-SLAM into an AR system with Oculus Rift, allowing for accurate real-time localization and mapping in unknown environments.

## Key findings

- Successful implementation of LSD-SLAM in AR system
- Real-time camera tracking in unknown environments
- Enhanced synchronization of virtual and real-world movements

## Abstract

In this paper, we cover the process of integrating Large-Scale Direct Simultaneous Localization and Mapping (LSD-SLAM) algorithm into our existing AR stereo engine, developed for our modified "Augmented Reality Oculus Rift". With that, we are able to track one of our realworld cameras which are mounted on the rift, within a complete unknown environment. This makes it possible to achieve a constant and full augmentation, synchronizing our 3D movement (x, y, z) in both worlds, the real world and the virtual world. The development for the basic AR setup using the Oculus Rift DK1 and two fisheye cameras is fully documented in our previous paper. After an introduction to image-based registration, we detail the LSD-SLAM algorithm and document our code implementing our integration. The AR stereo engine with Oculus Rift support can be accessed via the GIT repository https://github.com/MaXvanHeLL/ARift.git and the modified LSD-SLAM project used for the integration is available here https://github.com/MaXvanHeLL/LSD-SLAM.git.

## Full text

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## Figures

30 figures with captions in the complete paper: https://tomesphere.com/paper/1702.02514/full.md

## References

9 references — full list in the complete paper: https://tomesphere.com/paper/1702.02514/full.md

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Source: https://tomesphere.com/paper/1702.02514