3D Face Morphable Models "In-the-Wild"
James Booth, Epameinondas Antonakos, Stylianos Ploumpis, George, Trigeorgis, Yannis Panagakis, and Stefanos Zafeiriou

TL;DR
This paper introduces the first 3D Morphable Model capable of reconstructing faces in unconstrained, real-world conditions by combining a shape model with an 'in-the-wild' texture model, simplifying fitting and improving performance.
Contribution
It presents the first 'in-the-wild' 3DMM that integrates shape and texture models for unconstrained facial reconstruction, along with a fast fitting algorithm and a new 3D facial database.
Findings
Achieved state-of-the-art quantitative reconstruction performance.
Demonstrated qualitative results on standard 'in-the-wild' datasets.
Released an open-source implementation as part of the Menpo Project.
Abstract
3D Morphable Models (3DMMs) are powerful statistical models of 3D facial shape and texture, and among the state-of-the-art methods for reconstructing facial shape from single images. With the advent of new 3D sensors, many 3D facial datasets have been collected containing both neutral as well as expressive faces. However, all datasets are captured under controlled conditions. Thus, even though powerful 3D facial shape models can be learnt from such data, it is difficult to build statistical texture models that are sufficient to reconstruct faces captured in unconstrained conditions ("in-the-wild"). In this paper, we propose the first, to the best of our knowledge, "in-the-wild" 3DMM by combining a powerful statistical model of facial shape, which describes both identity and expression, with an "in-the-wild" texture model. We show that the employment of such an "in-the-wild" texture…
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Taxonomy
TopicsFace recognition and analysis · 3D Shape Modeling and Analysis · Face and Expression Recognition
