Decoherence effects on multiplayer cooperative quantum games
Salman Khan, M. Ramzan, M. Khalid Khan

TL;DR
This paper investigates how different types of quantum decoherence affect the outcomes of multiplayer cooperative quantum games, revealing that decoherence generally diminishes players' payoffs and can nullify game advantages.
Contribution
It provides a comparative analysis of the impact of amplitude damping, depolarizing, and phase damping channels on quantum game payoffs under decoherence.
Findings
Amplitude damping and depolarizing channels reduce payoffs significantly.
Phase damping has a less severe impact on cooperative payoffs.
High decoherence levels can turn the game into a no-payoff scenario.
Abstract
We study the behavior of cooperative multiplayer quantum games [35,36] in the presence of decoherence using different quantum channels such as amplitude damping, depolarizing and phase damping. It is seen that the outcomes of the games for the two damping channels with maximum values of decoherence reduce to same value. However, in comparison to phase damping channel, the payoffs of cooperators are strongly damped under the influence\ amplitude damping channel for\ the lower values of decoherence parameter. In the case of depolarizing channel, the game is a no-payoff game irrespective of the degree of entanglement in the initial state for the larger values of decoherence parameter. The decoherence gets the cooperators worse off.
| Amplitude damping | |
|---|---|
| Phase damping | |
| Depolarizing |
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Taxonomy
TopicsQuantum Mechanics and Applications · Quantum Information and Cryptography · Quantum Computing Algorithms and Architecture
, ,
Decoherence effects on multiplayer cooperative quantum games
Salman Khan
M. Ramzan
M. Khalid Khan
Department of Physics, Quaid-i-Azam University, Islamabad 45320, Pakistan.
Abstract
We study the behavior of cooperative multiplayer quantum games [35,36] in the presence of decoherence using different quantum channels such as amplitude damping, depolarizing and phase damping. It is seen that the outcomes of the games for the two damping channels with maximum values of decoherence reduce to same value. However, in comparison to phase damping channel, the payoffs of cooperators are strongly damped under the influence amplitude damping channel for the lower values of decoherence parameter. In the case of depolarizing channel, the game is a no-payoff game irrespective of the degree of entanglement in the initial state for the larger values of decoherence parameter. The decoherence gets the cooperators worse off .
PACS:03.65.Ta; 03.65.-w; 03.67.Lx
Keywords: Multiplayer cooperative quantum games; payoffs, Nash equilibria.
Multiplayer cooperative quantum games; payoffs, Nash equilibria.
I Introduction
Game theory provides a mathematical background for evaluating behavior of competing agents. Emerged from the work of von Neumann Von , theoreticians in various disciplines such as economics, biology, medical sciences, social sciences and physics utilize its concepts to maneuver competing situations.Broom1 ; Broom2 ; Hofbauer ; Piotrowski ; Baaquie . Although technically difficult, quantum theory is conceptually very rich and quantum game theorists use it to study the behavior of classical games in this realm for more than a decade [-]. The quantum extension of classical games began from the seminal work of Meyer Meyer . It is shown that the quantum mechanical treatment of classical games produces results that cannot be achieved in the classical formalism. Quantum strategies and quantum entanglement lead quantum players to harness the outcome of the game in their favour.
Quantum mechanically competing agents communicate with each other through quantum channels. Information can be encoded in qubits, qutrits or qudits. These sources of information while passing through the channels interact with the many degrees of freedom of the environment thereby creating entangled state with it. This leads to the distortion of system space and results in the loss of encoded information which is not inevitable Zurek . The distortion of the system space through the interaction with environment is called decoherence. Quantum error correction Steane and entanglement purification Deutsch are the two methods developed to handle the problem of decoherence. Quantum games in the presence of decoherence have been studied by a number of authors Flitney3 ; Salman ; Salman1 ; Gawron ; Gawron2 ; Chen ; Xia and many more. It is seen that the effect of decoherence on the payoff functions of players is different for different games setup. For example, in some cases it gets worse off the players while in other cases it makes better off one player over the other.Salman ; Xia .
In the field of quantum games most work in the beginning was done in studying two person games. Benjamin and Hayden Benjamin2 were the first to study multiplayer games. Few of many others who contributed to the study of multiplayer games are given in Kay ; Du ; Han ; Iqbal ; Abbott ; Wang ; Hollenberg .
In this paper we investigate the effect of decoherence and entanglement on cooperative three and four players quantum game under the action of amplitude damping, depolarizing and phase damping channels. The amount of decoherence in the case of each channel is parameterized by the decoherence parameter which has values from the range [math] to . The lower and upper limits of correspond to undecohered and fully decohered cases respectively.
II Three-players cooperative game
A classical three persons symmetric cooperative game consists of three players , , with strategy set , , , for each player and three real valued payoff functions , , , one each corresponds to a player. The strategy set of each player consists of two strategies denoted by [math] and . Players and are said to be cooperators if they choose the same strategy, different from in a play of the game. No one wins if they all choose the same strategy and the loser is one who chooses strategy different from the other two players. In each play of the game, the loser pay a fixed amount to the other two winners that is equally divided between them. Hence the game in its classical form is a zero sum game.
The quantum version of the game consists of three qubits, one for each player, that is, the game space is an eight dimensional Hilbert space. The strategy set of each player consists of two strategies and , where is the single qubit identity operator and is the Pauli spin flip operator. The game starts from an initial three qubits entangled state, prepared by an arbiter. The initial state is sent to each player. The players execute their strategies on their own qubit and the final state is returned to the arbiter. The arbiter performs measurement in the computational basis and the corresponding payoffs of the players are declared.
The game was initially quantized in two different ways of using the strategies and . In Ref. Iqbal2 the classical probability method, in which each player has the option to use with certain probability and with probability , has been used. Whereas in Ref. Ying the quantum superposed operator method has been adopted in quantizing the three players game. In this method, each player has the option to execute his strategy as a linear combination of the two allowed strategies in the form . When this is applied to state , it gives . This means that the player on measurement gets [math] with probability and with probability . However for four players cooperative game, both methods are used in Ref. Ying to quantize the game. It is shown that the both methods produce the same outcome. Keeping this in mind, we proceed to incorporate decoherence effects in the quantum superposed formalism both for three and four players games.
II.1 Quantum channels
A quantum channel transfers information from one place (input) to another place (output). In the course of transformation, the source of information may interact with the many degrees of freedom of the channel and leads to the information damage. The effect of quantum channels on the state of a system is a completely positive trace preserving map that is described in terms of Kraus operators Nielson .
[TABLE]
where is the initial density matrix of the system with being the initial state. The Kraus operators satisfy the following completeness relation
[TABLE]
The single qubit Kraus operators for different channels used in this paper are given in Table 1. The Kraus operators for three-players and four-players are of dimensions and respectively. These Kraus operators are constructed by taking the tensor product of all possible combinations of single qubit Kraus operators in the following way
[TABLE]
where represent the Kraus operators of a single qubit for a given channel and the index stands for the number of single qubit Kraus operators for that particular channel.
For the three players game, we consider the initial state to be , where is a measure of entanglement Ying . The final density matrix of the game after the players execute their moves is given by
[TABLE]
where the trace operation in the denominator ensures that the output is normalized and represents the final density matrix of the game. In Eq. 4, is given by Eq. 1. The operator , represents the strategy of the two cooperators and , is the strategy of the third player. The payoff functions of the players are given by Iqbal2
[TABLE]
where are the payoff operators for players , or , which are given by
[TABLE]
with are the diagonal elements of the final density matrix of the game. ’s ’s and ’s are the elements of the payoff matrix of the three players game. In Eq. 6, ’s correspond to the payoff operator of player , ’s correspond to the payoff operator of player and ’s correspond to the payoff operator of player respectively. According to the rules of the game, the values of the matrix elements ’s of player become
[TABLE]
Similarly, the values of ’s and ’s for players and are, respectively, given as
[TABLE]
[TABLE]
II.2 Results and discussion for three players game
In this section, we present and discuss the results of our calculation obtained under the action of amplitude damping, depolarizing and phase damping channels for the three players game. In case of amplitude damping channel, the payoff function of cooperators and is obtained as
[TABLE]
Maximizing with respect to , and , we get . This result is independent both from entanglement parameter and decoherence parameter . Using these values of and in Eq. LABEL:8, the maximum payoff of cooperators becomes
[TABLE]
Unlike the equilibrium payoff in the classical form of the three players game, this payoff depends both on entanglement parameter and decoherence parameter . In figure , the dependence of cooperators’ payoff on both entanglement and decoherence parameters is shown in the form of a density plot. It is seen that for a maximally entangled initial state of the game, the payoffs of cooperators are minimum, when the decoherence parameter has values in the range from to . Whereas for unentangled initial state, the presence of decoherence parameter does not affect the payoff considerably for the entire range of its values. For other values of entanglement parameter, the presence of decoherence damps the payoff as compared to undecohered case.
The payoff of player is obtained as
[TABLE]
Maximizing player ’s payoff with respect to and and using their values in Eq. LABEL:10, the equilibrium payoff becomes
[TABLE]
In case of depolarizing channel, the payoff function of the cooperators becomes
[TABLE]
The maximization of with respect to and , leads to , and the maximum payoff of cooperators becomes
[TABLE]
The dependence of the payoff on decoherence and entanglement parameters shows that the behavior of the game is different both from undecohered and unentangled initial state cases. In this case, the payoff of cooperators against decoherence and entanglement parameters is illustrated in figure as a density plot. In the range of large values of decoherence parameter, the payoffs of the players vanish irrespective of the degree of entanglement in the initial state of the game. Thus for a fully decohered depolarizing channel the advantage of entanglement, contrary to small values of decoherence parameter, in the initial state of the game vanishes.
The payoff of player is given by
[TABLE]
The maximized payoff of player becomes
[TABLE]
The payoff of cooperators under the action of phase damping channel is given by
[TABLE]
The maximized payoff of the cooperators happens at and is given by
[TABLE]
In figure , we plot the payoff of cooperators as a function of decoherence and entanglement parameters for phase damping channel. It can be seen that in the absence of entanglement in the initial state, the payoff is minimum for the entire range of decoherence parameter. Similarly, for highly decohered channel, the degree of entanglement does not effect the outcome of the game and the payoff of cooperators in this range of decoherence parameter remains minimum.
The payoff of player is negative and twice the payoff function of a cooperator, that is,
[TABLE]
The superscripts , and in the above relations stand for amplitude damping, depolarizing and phase damping channels respectively. As the sum of payoffs of the players under all the three channels is zero, the game in its quantum form with decoherence is a zero sum game. In the classical form of the game, the maximum values of payoffs that define the Nash equilibrium of the game is a fixed point. Whereas in the presence of decoherence, the Nash equilibrium under the action of amplitude and depolarizing channels is a function of both decoherence parameter and entanglement parameter . The effect of decoherence on the payoff of player () for the maximally entangled initial state for all the three channels is shown in figure . It is seen that for a highly decohered case, the amplitude damping and phase damping channels reduce the outcome of the game to the same value. However, heavy damping is observed in the case of amplitude damping channel as compare to damping in the case of phase damping channel for lesser than . The depolarizing channel ends the game with no payoffs around a decoherence. In figure , we plot the payoff of cooperators with and without decoherence against entanglement angle for a decoherence. It is seen that the channels damp the payoff for the entire range of entanglement parameter in comparison to undecohered case. However, the phase damping channel makes better off the cooperators than the other two channels in the range of large values of entanglement parameter. The amplitude damping channel results in high degradation in the range of large values of entanglement parameter. It can also be seen that under the influence of depolarizing channel, the decoherence results in heavy damping of the payoff. Furthermore, the effect of entanglement on the payoff function for depolarizing channel almost vanishes. It can also be shown that the game becomes a no-loss no-gain game for the entire range of entanglement parameter when the channel is highly decohered.
III Decoherence in four players cooperative game
In this section, we study the effect of decoherence on four players cooperative game, using quantum superposed operator method, by using the three quantum channels as in the case of three players cooperative game. The game space in this case is a sixteen dimensional Hilbert space. We consider the initial state of the game to be . The strategy of the two cooperating players is , whereas for the other two players the strategies are respectively given by and . The final density matrix of the game after the players execute their strategies is given by
[TABLE]
where is given by Eq. 1. The payoff functions of the players are given by Eq. 5 with payoff operator given by
[TABLE]
The payoff operators , , and correspond to the matrix elements ’s, ’s, ’s and ’s respectively. According to the rules of the game, the matrix elements ’s of player become
[TABLE]
For the other three players, the matrix elements ’s, ’s and ’s are given by
[TABLE]
[TABLE]
[TABLE]
The payoffs of players for the case of amplitude damping channel become
[TABLE]
The maximization of these payoffs gives and the corresponding maximum payoffs of the players become
[TABLE]
The payoffs of players under the action of depolarizing channel are given as
[TABLE]
The payoffs of players when the game is played under the action of phase damping channel can be written as
[TABLE]
A similar behavior of the players’ payoffs is seen as in the case of three-player game under decoherence.
IV Conclusion
Cooperative three and four player quantum games influenced by different noise channels are analyzed. The advantage of quantum entanglement in the initial state of the game for cooperators is adversely affected. For a given decoherence level, the cooperators are better off under the action of phase damping channel in the range of larger values of entanglement angle as compared to the other two channels. In the case of amplitude damping channel, for a fixed value of decoherence parameter, a decrease in payoff of cooperators is observed with the increasing value of entanglement parameter. The game becomes a no-payoff game around a decoherence of irrespective of the degree of entanglement in the case of depolarizing channel. For a fully decohered case, the amplitude damping and phase damping channels reduce the outcome of the game to the same value. Furthermore, for a maximally entangled initial state under the action of amplitude damping channel the payoffs of cooperators reaches to a minimum at and increase again till the channel becomes fully decohered. In brief, the decoherence makes the cooperators’ payoffs worse off both in three players and four players cooperative game.
acknowledgement One of the authors (Salman Khan) is thankful to World Federation of Scientist for partial financial support under the National Scholarship Program for Pakistan.
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