# A Game-Theoretic Model for Analysis and Design of Self-Organization   Mechanisms in IoT

**Authors:** Vahid Behzadan, Banafsheh Rekabdar

arXiv: 1701.04562 · 2017-01-18

## TL;DR

This paper introduces a game-theoretic framework for understanding and designing self-organizing mechanisms in IoT networks, modeling devices as self-interested agents forming and severing links.

## Contribution

It presents a novel Network Formation Game model for IoT self-organization, analyzing stability and topology emergence in multi-agent networks.

## Key findings

- Realistic network topologies emerge from the model
- Stable multi-hop structures are analytically characterized
- Criteria for network stability are established

## Abstract

We propose a framework based on Network Formation Game for self-organization in the Internet of Things (IoT), in which heterogeneous and multi-interface nodes are modeled as self-interested agents who individually decide on establishment and severance of links to other agents. Through analysis of the static game, we formally confirm the emergence of realistic topologies from our model, and analytically establish the criteria that lead to stable multi-hop network structures.

## Full text

_Full body text omitted from this summary view._ Fetch the complete paper as Markdown: https://tomesphere.com/paper/1701.04562/full.md

## Figures

5 figures with captions in the complete paper: https://tomesphere.com/paper/1701.04562/full.md

## References

21 references — full list in the complete paper: https://tomesphere.com/paper/1701.04562/full.md

---
Source: https://tomesphere.com/paper/1701.04562