A feasibility study on SSVEP-based interaction with motivating and immersive virtual and augmented reality
Josef Faller, Brendan Z. Allison, Clemens Brunner, Reinhold Scherer,, Dieter Schmalstieg, Gert Pfurtscheller, Christa Neuper

TL;DR
This study explores the feasibility of using SSVEP-based brain-computer interfaces within immersive virtual and augmented reality environments, demonstrating initial success and potential for more intuitive user interactions.
Contribution
First to investigate SSVEP BCI integration with immersive VR and AR, showing preliminary feasibility and potential for real-world applications.
Findings
Two out of three participants succeeded in navigation tasks in VR and AR.
First demonstration of SSVEP BCI with immersive VR/AR stimuli.
Indicates potential for intuitive, hands-free BCI interactions.
Abstract
Non-invasive steady-state visual evoked potential (SSVEP) based brain-computer interface (BCI) systems offer high bandwidth compared to other BCI types and require only minimal calibration and training. Virtual reality (VR) has been already validated as effective, safe, affordable and motivating feedback modality for BCI experiments. Augmented reality (AR) enhances the physical world by superimposing informative, context sensitive, computer generated content. In the context of BCI, AR can be used as a friendlier and more intuitive real-world user interface, thereby facilitating a more seamless and goal directed interaction. This can improve practicality and usability of BCI systems and may help to compensate for their low bandwidth. In this feasibility study, three healthy participants had to finish a complex navigation task in immersive VR and AR conditions using an online SSVEP BCI.…
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Taxonomy
TopicsVirtual Reality Applications and Impacts · Innovation in Digital Healthcare Systems · Augmented Reality Applications
