Real-time eSports Match Result Prediction
Yifan Yang, Tian Qin, Yu-Heng Lei

TL;DR
This paper improves eSports match outcome prediction by integrating pre-match player history and real-time in-game data, achieving significant accuracy gains with various models.
Contribution
It introduces a comprehensive feature set and models for real-time prediction, enhancing accuracy over previous approaches.
Findings
Adding more prior features increases accuracy from 58.69% to 71.49%.
Real-time features boost prediction accuracy to 93.73% at 40 minutes.
The Attribute Sequence Model contributes to improved prediction performance.
Abstract
In this paper, we try to predict the winning team of a match in the multiplayer eSports game Dota 2. To address the weaknesses of previous work, we consider more aspects of prior (pre-match) features from individual players' match history, as well as real-time (during-match) features at each minute as the match progresses. We use logistic regression, the proposed Attribute Sequence Model, and their combinations as the prediction models. In a dataset of 78362 matches where 20631 matches contain replay data, our experiments show that adding more aspects of prior features improves accuracy from 58.69% to 71.49%, and introducing real-time features achieves up to 93.73% accuracy when predicting at the 40th minute.
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Taxonomy
TopicsDigital Games and Media · Gambling Behavior and Treatments · Artificial Intelligence in Games
