Games with Costs and Delays
Martin Zimmermann

TL;DR
This paper investigates delay games with quantitative winning conditions, showing that adding costs does not increase complexity and revealing a tradeoff between lookahead and strategy quality, with implications for winning strategies.
Contribution
It proves EXPTIME-completeness for delay games with parity automata with costs and explores the tradeoff between lookahead and strategy quality.
Findings
Determining the winner is EXPTIME-complete.
Exponential lookahead is sufficient and necessary.
Lookahead improves strategy quality significantly.
Abstract
We demonstrate the usefulness of adding delay to infinite games with quantitative winning conditions. In a delay game, one of the players may delay her moves to obtain a lookahead on her opponent's moves. We show that determining the winner of delay games with winning conditions given by parity automata with costs is EXPTIME-complete and that exponential bounded lookahead is both sufficient and in general necessary. Thus, although the parity condition with costs is a quantitative extension of the parity condition, our results show that adding costs does not increase the complexity of delay games with parity conditions. Furthermore, we study a new phenomenon that appears in quantitative delay games: lookahead can be traded for the quality of winning strategies and vice versa. We determine the extent of this tradeoff. In particular, even the smallest lookahead allows to improve the…
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Taxonomy
TopicsEconomic theories and models · Game Theory and Applications
