
TL;DR
This paper explores the calculation of the Shapley value in directed graph games, considering player dominance and cooperation constraints, and provides methods for efficient computation in cyclic digraphs.
Contribution
It introduces a novel approach to compute the Shapley value in digraph games with dominance relations and cyclic structures, including a quick calculation method for specific characteristic functions.
Findings
Shapley value for cyclic digraph games is derived and analyzed.
A quick calculation method for certain characteristic functions is formulated.
The paper establishes a dominance-based cooperation model among players.
Abstract
In this paper the Shapley value of digraph (directed graph) games are considered. Digraph games are transferable utility (TU) games with limited cooperation among players, where players are represented by nodes. A restrictive relation between two adjacent players is established by a directed line segment. Directed path, connecting the initial player with the terminal player, form the coalition among players. A dominance relation is established between players and this relation determines whether or not a player wants to cooperate. To cooperate, we assume that a player joins a coalition where he/she is not dominated by any other players.The Shapley value is defined as the average of marginal contribution vectors corresponding to all permutations that do not violate the subordination of players. The Shapley value for cyclic digraph games is calculated and analyzed. For a given family of…
Peer Reviews
No public reviews on file for this paper yet. If you reviewed it on a platform where reviews are public (OpenReview, ICLR, NeurIPS, ICML), you can paste yours below so the community can read it here.
Videos
No videos yet. Explain this paper in a talk, walkthrough, or lecture? Add one.
Taxonomy
TopicsGame Theory and Voting Systems · Complexity and Algorithms in Graphs · Advanced Graph Theory Research
The Shapley Value of Cyclic Digraph Games
Krishna Khatri 111Department of Mathematics, Piedmont College, Demorest, GA. I am grateful to my advisor, Dr. Douglas Torrance, and math department of Piedmont College.
Abstract
In this paper the Shapley value of digraph (directed graph) games are considered. Digraph games are transferable utility (TU) games with limited cooperation among players, where players are represented by nodes. A restrictive relation between two adjacent players is established by a directed line segment. Directed path, connecting the initial player with the terminal player, form the coalition among players. A dominance relation is established between players and this relation determines whether or not a player wants to cooperate. To cooperate, we assume that a player joins a coalition where he/she is not dominated by any other players. The Shapley value [1] is defined as the average of marginal contribution vectors corresponding to all permutations that do not violate the subordination of players. The Shapley value for cyclic digraph games is calculated and analyzed. For a given family of characteristic functions, a quick way to calculate Shapley values is formulated.
Keywords: Cooperative game, TU game, Shapley value, digraph, domination
1 Introduction
Game theory is the mathematical theory that studies the conflict and cooperation between rational decision makers. Game theory helps to analyze decision making between two or more individuals who influence one another’s welfare [2]. Cooperative game theory deals with coalitions and allocations, and considers group of players willing to allocate the joint benefits derived from their cooperation [3].
When the players in a game form a coalition to work together, it is essential to identify the correct way to distribute the profit among themselves. If some of the players in the coalition are unsatisfied with the proposed allocation, then they are free to leave the coalition. In stable coalitions there are fewer incentives to leave the coalition. The Shapley value provides a unique way to divide a payoff among players in such a way as to satisfy various fairness criteria. Distributing payoff to all players according to their Shapley value helps to create a stable coalition. Myerson considers the cooperation between players in an undirected graph, where each player has an equal chance to move away from a coalition by breaking the path between them [4]. Such games assume fair and equal gain through cooperation.
This paper is motivated by the paper “The Shapley value for directed graph games” of Anna Khmelnitskaya, Ozer Selcuk and Dolf Talman. They introduce the Shapley value for digraph games and look for its stability [1].
As the structure of this paper, digraph games and the Shapley value are defined in section and the following theorem is proved in section .
Theorem 1.1**.**
Consider with . Suppose and define by . Let be the directed cycle . Then the Shapley value of the digraph game is
[TABLE]
Finally in section , Shapley values of various directed cycle games are calculated.
2 Preliminaries
A cooperative transferable utility (TU) game is a pair , where is a finite set of players with and . We interpret as the payoff that the coalition can generate. By convention, the payoff of an empty coalition is zero i.e. . We refer to the set of all TU-games with fixed set of players as . For simplicity we use to refer to . For any player , player ’s minimum payoff which he can guarantee to himself without joining any coalition is .
A digraph is a tuple where is a finite set of players and is a set of directed edges. A subgraph H of is a digraph whose sets of players and directed edges are subsets of and , respectively. The restriction of a digraph to a coalition is denoted by . A directed path is a sequence of players such that the directed edge is in for all . A directed cycle of players is a directed path with . A player is successor of player if there exists a directed path from to in . For , denotes the set of successors of in and . For digraph and , player dominates player in if and . When a player does not have any predecessors, then he or she is undominated. No player is dominated on directed cycle.
A digraph game is a pair of a TU-game and a digraph . A permutation is consistent in if it preserves the subordination of players determined by , implies .
The marginal contribution of player to the coalitions in a game is given by . For any and permutation , is the position of player in . A player is a predecessor of player in if there exists a directed path from to in . The set of predecessors of in is denoted and . For any on a TU game, the marginal contribution vector is .
The Shapley value of a TU game is
[TABLE]
where is the set of all permutations on which are consistent with . In the grand coalition , players divide among themselves. The outcome of this division depends on the power structure in the grand coalition. The Shapley value provides a fair way to distribute among themselves [3].
3 Results
Lemma 3.1**.**
Suppose is the cyclic digraph . The only permutations which are consistent with are , where addition is modulo , for each .
Proof.
Suppose is consistent, so . By removing from in Figure , is the directed path as shown in Figure . So . Thus by the definition of consistency, . It follows that . Hence,
∎
Proof of Theorem 1.1.
Let be the directed cycle with a characteristic function , where is a coalition of players. By Lemma 3.1, the number of players is equal to the number of permutations that are consistent with . We know that for any player , the component of the Shapley value is
[TABLE]
We also know . For each , there exists exactly one permutation for which . Since , the marginal contribution of player is . This is equivalent to . So,
[TABLE]
This is a telescoping sum each term in the numerator cancels except the initial and final terms. Thus, Sh(.
∎
4 Examples
For any coalition and , consider the characteristic function defined as on digraph .
Consider a cyclic digraph game with three different players as shown in Figure . The set of all permutations that is consistent with is . For For For For For , and so on.
Again, consider a cyclic digraph game with four different players as shown in Figure . The set of all permutations that is consistent with is . For For For For For and so on.
As shown in Figure , consider a cyclic digraph game with five different players. The set of all permutations that is consistent with is . For For For For For and so on.
The reference list from the paper itself. Each links out to its DOI / PubMed record.
- 1[1] Anna Khmelnitskaya, Özer Selçuk, and Dolf Talman. The shapley value for directed graph games. Operations research letters , 44(1):143–147, 2016.
- 2[2] Roger B Myerson. Game theory . Harvard university press, 2013.
- 3[3] Julio González-Díaz, Ignacio García-Jurado, and M Gloria Fiestras-Janeiro. An introductory course on mathematical game theory , volume 115. American Mathematical Society Providence, 2010.
- 4[4] Roger B Myerson. Graphs and cooperation in games. Mathematics of operations research , 2(3):225–229, 1977.
