Adversarially Tuned Scene Generation
V S R Veeravasarapu, Constantin Rothkopf, Ramesh Visvanathan

TL;DR
This paper introduces an adversarially tuned scene generation method that iteratively adjusts scene parameters to better match real-world data distributions, improving the transferability of computer vision models trained on synthetic data.
Contribution
It proposes an unsupervised, adversarial approach combining generative graphical models and iterative posterior estimation to enhance synthetic data realism for training vision systems.
Findings
Performance improvements of 2.28 and 3.14 IoU points on CityScapes and CamVid datasets.
Demonstrates effective domain adaptation of synthetic scene generation.
Validates approach on traffic scene semantic labeling with deep networks.
Abstract
Generalization performance of trained computer vision systems that use computer graphics (CG) generated data is not yet effective due to the concept of 'domain-shift' between virtual and real data. Although simulated data augmented with a few real world samples has been shown to mitigate domain shift and improve transferability of trained models, guiding or bootstrapping the virtual data generation with the distributions learnt from target real world domain is desired, especially in the fields where annotating even few real images is laborious (such as semantic labeling, and intrinsic images etc.). In order to address this problem in an unsupervised manner, our work combines recent advances in CG (which aims to generate stochastic scene layouts coupled with large collections of 3D object models) and generative adversarial training (which aims train generative models by measuring…
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Taxonomy
TopicsGenerative Adversarial Networks and Image Synthesis · Image Processing and 3D Reconstruction · Remote Sensing and LiDAR Applications
MethodsConditional Random Field · Dilated Convolution · Dense Connections · Feedforward Network · DeepLab
