Streaming Virtual Reality Content
Tarek El-Ganainy, Mohamed Hefeeda

TL;DR
This paper explores the challenges and solutions for streaming high-quality virtual reality content, focusing on content representation, streaming techniques, and quality assessment to facilitate VR adoption.
Contribution
It provides a comprehensive overview of VR content streaming, addressing representation, transmission, and quality evaluation methods for building effective VR streaming systems.
Findings
Analysis of VR content representation methods
Evaluation of streaming techniques for VR
Assessment criteria for VR quality
Abstract
The recent rise of interest in Virtual Reality (VR) came with the availability of commodity commercial VR prod- ucts, such as the Head Mounted Displays (HMD) created by Oculus and other vendors. To accelerate the user adoption of VR headsets, content providers should focus on producing high quality immersive content for these devices. Similarly, multimedia streaming service providers should enable the means to stream 360 VR content on their platforms. In this study, we try to cover different aspects related to VR content representation, streaming, and quality assessment that will help establishing the basic knowledge of how to build a VR streaming system.
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Taxonomy
TopicsImage and Video Quality Assessment · Video Coding and Compression Technologies · Multimedia Communication and Technology
