Object Shape Approximation & Contour Adaptive Depth Image Coding for Virtual View Synthesis
Yuan Yuan, Gene Cheung, Patrick Le Callet, Pascal Frossard, Hong, Vicky Zhao

TL;DR
This paper introduces a novel depth image coding method that simplifies object contours to reduce coding costs while maintaining visual quality in virtual view synthesis, achieving up to 22% rate reduction.
Contribution
It proposes a new shape approximation approach using dynamic programming and a distortion proxy to optimize depth image coding for virtual view synthesis.
Findings
Reduces depth image coding rate by up to 22%.
Maintains visual quality of synthesized views.
Efficient contour approximation improves coding performance.
Abstract
A depth image provides partial geometric information of a 3D scene, namely the shapes of physical objects as observed from a particular viewpoint. This information is important when synthesizing images of different virtual camera viewpoints via depth-image-based rendering (DIBR). It has been shown that depth images can be efficiently coded using contour-adaptive codecs that preserve edge sharpness, resulting in visually pleasing DIBR-synthesized images. However, contours are typically losslessly coded as side information (SI), which is expensive if the object shapes are complex. In this paper, we pursue a new paradigm in depth image coding for color-plus-depth representation of a 3D scene: we pro-actively simplify object shapes in a depth and color image pair to reduce depth coding cost, at a penalty of a slight increase in synthesized view distortion. Specifically, we first…
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Taxonomy
TopicsAdvanced Vision and Imaging · Video Coding and Compression Technologies · Computer Graphics and Visualization Techniques
