Online Sum-Paintability: Slow-Coloring of Trees
Gregory J. Puleo, Douglas B. West

TL;DR
This paper introduces a linear-time algorithm for computing the sum-color cost and interactive sum choice number of trees in the slow-coloring game, providing a complete characterization of extremal trees.
Contribution
It develops an efficient algorithm for calculating sum-color cost on trees and characterizes extremal trees, also computing the interactive sum choice number for trees.
Findings
Linear-time algorithm for sum-color cost on trees
Characterization of trees with extremal sum-color costs
Computation of interactive sum choice number for trees
Abstract
The slow-coloring game is played by Lister and Painter on a graph . On each round, Lister marks a nonempty subset of the remaining vertices, scoring points. Painter then gives a color to a subset of that is independent in . The game ends when all vertices are colored. Painter's goal is to minimize the total score; Lister seeks to maximize it. The score that each player can guarantee doing no worse than is the sum-color cost of , written . We develop a linear-time algorithm to compute when is a tree, enabling us to characterize the -vertex trees with the largest and smallest values. Our algorithm also computes on trees the interactive sum choice number, a parameter recently introduced by Bonamy and Meeks.
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