Defining the Pose of any 3D Rigid Object and an Associated Distance
Romain Br\'egier, Fr\'ed\'eric Devernay, Laetitia Leyrit, James, Crowley

TL;DR
This paper introduces a geometric, frame-invariant metric for defining and comparing poses of 3D rigid objects, including symmetric ones, enabling efficient pose estimation and neighborhood queries.
Contribution
It proposes a novel, geometry-based pose definition and a universal, efficient metric for any rigid object, improving pose comparison and estimation methods.
Findings
The metric is valid for objects with symmetries.
Efficient pose neighborhood queries are enabled.
Application demonstrated with depth map pose estimation.
Abstract
The pose of a rigid object is usually regarded as a rigid transformation, described by a translation and a rotation. However, equating the pose space with the space of rigid transformations is in general abusive, as it does not account for objects with proper symmetries -- which are common among man-made objects.In this article, we define pose as a distinguishable static state of an object, and equate a pose with a set of rigid transformations. Based solely on geometric considerations, we propose a frame-invariant metric on the space of possible poses, valid for any physical rigid object, and requiring no arbitrary tuning. This distance can be evaluated efficiently using a representation of poses within an Euclidean space of at most 12 dimensions depending on the object's symmetries. This makes it possible to efficiently perform neighborhood queries such as radius searches or k-nearest…
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