Faster and Simpler Algorithm for Optimal Strategies of Blotto Game
Soheil Behnezhad, Sina Dehghani, Mahsa Derakhshan, MohammadTaghi, HajiAghayi, Saeed Seddighin

TL;DR
This paper introduces a new polynomial-size linear programming formulation and a faster algorithm for computing optimal strategies in the Colonel Blotto game, improving practicality and extending to multi-dimensional cases.
Contribution
It presents the first polynomial-size LP formulation for the Colonel Blotto game using linear extension techniques, enabling a simpler and faster solution method.
Findings
The new LP formulation is asymptotically tight in the number of constraints.
The algorithm significantly outperforms previous methods like the Ellipsoid method.
Behavior of players in the discrete model closely resembles the continuous model.
Abstract
In the Colonel Blotto game, which was initially introduced by Borel in 1921, two colonels simultaneously distribute their troops across different battlefields. The winner of each battlefield is determined independently by a winner-take-all rule. The ultimate payoff of each colonel is the number of battlefields he wins. This game is commonly used for analyzing a wide range of applications such as the U.S presidential election, innovative technology competitions, advertisements, etc. There have been persistent efforts for finding the optimal strategies for the Colonel Blotto game. After almost a century Ahmadinejad, Dehghani, Hajiaghayi, Lucier, Mahini, and Seddighin provided a poly-time algorithm for finding the optimal strategies. They first model the problem by a Linear Program (LP) and use Ellipsoid method to solve it. However, despite the theoretical importance of their algorithm, it…
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