Teams in Online Scheduling Polls: Game-Theoretic Aspects
Robert Bredereck, Jiehua Chen, Rolf Niedermeier, Svetlana Obraztsova,, and Nimrod Talmon

TL;DR
This paper models online scheduling polls as a game where teams strategically declare availability to maximize their relative attendance, analyzing coalition formation, algorithmic solutions, and computational complexity of equilibria.
Contribution
It introduces a game-theoretic model for scheduling polls, provides an efficient algorithm for coalition optimization, and analyzes the computational complexity of coalition and equilibrium problems.
Findings
Efficient algorithm for coalition-based availability optimization.
NP-hardness of deciding coalition existence.
Polynomial-time computation of Nash equilibria for small teams.
Abstract
Consider an important meeting to be held in a team-based organization. Taking availability constraints into account, an online scheduling poll is being used in order to decide upon the exact time of the meeting. Decisions are to be taken during the meeting, therefore each team would like to maximize its relative attendance in the meeting (i.e., the proportional number of its participating team members). We introduce a corresponding game, where each team can declare (in the scheduling poll) a lower total availability, in order to improve its relative attendance---the pay-off. We are especially interested in situations where teams can form coalitions. We provide an efficient algorithm that, given a coalition, finds an optimal way for each team in a coalition to improve its pay-off. In contrast, we show that deciding whether such a coalition exists is NP-hard. We also study the existence…
Peer Reviews
No public reviews on file for this paper yet. If you reviewed it on a platform where reviews are public (OpenReview, ICLR, NeurIPS, ICML), you can paste yours below so the community can read it here.
Videos
No videos yet. Explain this paper in a talk, walkthrough, or lecture? Add one.
