Fast deterministic tourist walk for texture analysis
Lucas Correia Ribas, Odemir Martinez Bruno

TL;DR
This paper proposes a faster deterministic tourist walk method for texture analysis by selecting fewer initial pixels based on a coding scheme, significantly reducing runtime with minimal impact on classification accuracy.
Contribution
It introduces a pixel selection strategy based on unique pixel codes to improve the efficiency of DTW in texture analysis, maintaining accuracy while reducing computation.
Findings
Fewer initial points lead to faster runtime.
Minimal decrease in classification accuracy with fewer initial points.
Effective texture classification on Brodatz and Vistex datasets.
Abstract
Deterministic tourist walk (DTW) has attracted increasing interest in computer vision. In the last years, different methods for analysis of dynamic and static textures were proposed. So far, all works based on the DTW for texture analysis use all image pixels as initial point of a walk. However, this requires much runtime. In this paper, we conducted a study to verify the performance of the DTW method according to the number of initial points to start a walk. The proposed method assigns a unique code to each image pixel, then, the pixels whose code is not divisible by a given value are ignored as initial points of walks. Feature vectors were extracted and a classification process was performed for different percentages of initial points. Experimental results on the Brodatz and Vistex datasets indicate that to use fewer pixels as initial points significantly improves the runtime…
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Taxonomy
TopicsAdvanced Image and Video Retrieval Techniques · Image Retrieval and Classification Techniques · Multimodal Machine Learning Applications
MethodsDynamic Time Warping
