TL;DR
This paper investigates how the order and control of agent moves in network design games affect the efficiency of resulting Nash equilibria, revealing significant differences between decentralized and controlled dynamics.
Contribution
It demonstrates that natural, uncontrolled dynamics can lead to highly inefficient equilibria, while controlled sequences of moves significantly improve efficiency in network design games.
Findings
Uncontrolled agent dynamics can produce polynomially large inefficiencies.
Controlled move sequences lead to exponentially better, logarithmic ratio of equilibrium to optimal costs.
Efficiency depends critically on whether agents join or leave arbitrarily or under designer control.
Abstract
A central question in algorithmic game theory is to measure the inefficiency (ratio of costs) of Nash equilibria (NE) with respect to socially optimal solutions. The two established metrics used for this purpose are price of anarchy (POA) and price of stability (POS), which respectively provide upper and lower bounds on this ratio. A deficiency of these metrics, however, is that they are purely existential and shed no light on which of the equilibrium states are reachable in an actual game, i.e., via natural game dynamics. This is particularly striking if these metrics differ significantly, such as in network design games where the exponential gap between the best and worst NE states originally prompted the notion of POS in game theory (Anshelevich et al., FOCS 2002). In this paper, we make progress toward bridging this gap by studying network design games under natural game dynamics.…
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Videos
Timing Matters: Online Dynamics in Broadcast Games· youtube
