Celeris: A GPU-accelerated open source software with a Boussinesq-type wave solver for real-time interactive simulation and visualization
Sasan Tavakkol, Patrick Lynett

TL;DR
Celeris is an open source GPU-based software for real-time interactive coastal wave simulation and visualization, utilizing Boussinesq equations and supporting dynamic shoreline boundaries.
Contribution
It introduces a novel GPU-accelerated platform for real-time coastal wave modeling with advanced visualization and shoreline boundary support.
Findings
Runs faster than real-time on Windows machines
Successfully validated against standard wave benchmarks
Supports photorealistic and colormap visualization
Abstract
In this paper, we introduce an interactive coastal wave simulation and visualization software, called Celeris. Celeris is an open source software which needs minimum preparation to run on a Windows machine. The software solves the extended Boussinesq equations using a hybrid finite volume - finite difference method and supports moving shoreline boundaries. The simulation and visualization are performed on the GPU using Direct3D libraries, which enables the software to run faster than real-time. Celeris provides a first-of-its-kind interactive modeling platform for coastal wave applications and it supports simultaneous visualization with both photorealistic and colormapped rendering capabilities. We validate our software through comparison with three standard benchmarks for non-breaking and breaking waves.
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