Guidefill: GPU Accelerated, Artist Guided Geometric Inpainting for 3D Conversion
L. Robert Hocking, Russell MacKenzie, and Carola-Bibiane Schoenlieb

TL;DR
Guidefill introduces a GPU-accelerated, artist-guided geometric inpainting algorithm for 3D conversion that is fast, interactive, and allows user adjustments, improving upon existing methods in speed and usability.
Contribution
The paper presents a novel GPU-based inpainting algorithm with an adaptive shell-filling approach and interface tracking, enhancing speed and user control in 3D film conversion.
Findings
Achieves competitive visual quality with state-of-the-art methods.
Operates at interactive speeds suitable for artist use.
Effectively tracks inpainting interface to optimize GPU resource use.
Abstract
The conversion of traditional film into stereo 3D has become an important problem in the past decade. One of the main bottlenecks is a disocclusion step, which in commercial 3D conversion is usually done by teams of artists armed with a toolbox of inpainting algorithms. A current difficulty in this is that most available algorithms are either too slow for interactive use, or provide no intuitive means for users to tweak the output. In this paper we present a new fast inpainting algorithm based on transporting along automatically detected splines, which the user may edit. Our algorithm is implemented on the GPU and fills the inpainting domain in successive shells that adapt their shape on the fly. In order to allocate GPU resources as efficiently as possible, we propose a parallel algorithm to track the inpainting interface as it evolves, ensuring that no resources are wasted on pixels…
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Taxonomy
TopicsComputer Graphics and Visualization Techniques · Advanced Vision and Imaging · 3D Shape Modeling and Analysis
