Sequential Solutions in Machine Scheduling Games
Cong Chen, Paul Giessler, Akaki Mamageishvili, Matus Mihalak, Paolo, Penna

TL;DR
This paper analyzes the inefficiency of sequentially arriving jobs in machine scheduling games, revealing that the worst-case equilibrium can be arbitrarily worse than optimal and proposing adaptive ordering strategies for optimal outcomes.
Contribution
It disproves a conjecture on the boundedness of the sequential price of anarchy for two machines and introduces adaptive ordering to achieve optimal schedules.
Findings
Sequential price of anarchy grows at least linearly with number of jobs.
There exists an order of jobs with makespan linearly larger than optimal.
Adaptive ordering can lead to optimal schedules without influencing job decisions.
Abstract
We consider the classical machine scheduling, where jobs need to be scheduled on machines, and where job scheduled on machine contributes to the load of machine , with the goal of minimizing the makespan, i.e., the maximum load of any machine in the schedule. We study inefficiency of schedules that are obtained when jobs arrive sequentially one by one, and the jobs choose themselves the machine on which they will be scheduled, aiming at being scheduled on a machine with small load. We measure the inefficiency of a schedule as the ratio of the makespan obtained in the worst-case equilibrium schedule, and of the optimum makespan. This ratio is known as the \emph{sequential price of anarchy}. We also introduce two alternative inefficiency measures, which allow for a favorable choice of the order in which the jobs make their decisions. As our first…
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Taxonomy
TopicsAuction Theory and Applications · Economic theories and models · Advanced Bandit Algorithms Research
