Combining policy gradient and Q-learning
Brendan O'Donoghue, Remi Munos, Koray Kavukcuoglu, Volodymyr Mnih

TL;DR
This paper introduces PGQL, a novel reinforcement learning method combining policy gradient and off-policy Q-learning, leading to improved data efficiency and stability demonstrated on Atari games.
Contribution
The paper presents PGQL, a new algorithm that integrates policy gradient with off-policy Q-learning, and establishes a theoretical connection between policy gradients and Q-values.
Findings
PGQL outperforms A3C and Q-learning on Atari games.
Demonstrates improved data efficiency and stability.
Establishes theoretical links between policy gradient and Q-learning.
Abstract
Policy gradient is an efficient technique for improving a policy in a reinforcement learning setting. However, vanilla online variants are on-policy only and not able to take advantage of off-policy data. In this paper we describe a new technique that combines policy gradient with off-policy Q-learning, drawing experience from a replay buffer. This is motivated by making a connection between the fixed points of the regularized policy gradient algorithm and the Q-values. This connection allows us to estimate the Q-values from the action preferences of the policy, to which we apply Q-learning updates. We refer to the new technique as 'PGQL', for policy gradient and Q-learning. We also establish an equivalency between action-value fitting techniques and actor-critic algorithms, showing that regularized policy gradient techniques can be interpreted as advantage function learning algorithms.…
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Taxonomy
TopicsReinforcement Learning in Robotics
