Searching Trees with Permanently Noisy Advice: Walking and Query Algorithms
Lucas Boczkowski, Uriel Feige, Amos Korman, Yoav Rodeh

TL;DR
This paper investigates search algorithms on trees with permanently noisy advice, revealing a phase transition in efficiency based on noise level, and providing bounds on moves and queries needed to find a treasure.
Contribution
It introduces a model with permanent advice and noise, establishing thresholds for search efficiency and providing algorithms with bounds on move and query complexity.
Findings
Below the noise threshold, efficient algorithms with $O(D\sqrt{\Delta})$ moves exist.
Above the threshold, search becomes exponentially costly in the depth.
Probabilistic bounds depend on the noise parameter and graph degree.
Abstract
We consider a search problem on trees in which the goal is to find an adversarially placed treasure, while relying on local, partial information. Specifically, each node in the tree holds a pointer to one of its neighbors, termed \emph{advice}. A node is faulty with probability . The advice at a non-faulty node points to the neighbor that is closer to the treasure, and the advice at a faulty node points to a uniformly random neighbor. Crucially, the advice is {\em permanent}, in the sense that querying the same node again would yield the same answer. Let denote the maximal degree. Roughly speaking, when considering the expected number of {\em moves}, i.e., edge traversals, we show that a phase transition occurs when the {\em noise parameter} is about . Below the threshold, there exists an algorithm with expected move complexity , where…
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Taxonomy
TopicsOptimization and Search Problems · Machine Learning and Algorithms · Complexity and Algorithms in Graphs
