Logarithmic Query Complexity for Approximate Nash Computation in Large Games
Paul W. Goldberg, Francisco J. Marmolejo-Coss\'io, Zhiwei Steven Wu

TL;DR
This paper presents a randomized algorithm with logarithmic query complexity for approximating Nash equilibria in large, Lipschitz-type games, achieving near 1/8 accuracy in a fully uncoupled setting with minimal communication.
Contribution
It introduces a novel logarithmic-query algorithm for approximate Nash computation in large games, including extensions to multi-strategy and different largeness parameters.
Findings
Achieves approximation with O(log n) queries in 2-strategy games
Allows slight improvements with minimal communication
Extends results to multi-strategy large games
Abstract
We investigate the problem of equilibrium computation for "large" -player games. Large games have a Lipschitz-type property that no single player's utility is greatly affected by any other individual player's actions. In this paper, we mostly focus on the case where any change of strategy by a player causes other players' payoffs to change by at most . We study algorithms having query access to the game's payoff function, aiming to find -Nash equilibria. We seek algorithms that obtain as small as possible, in time polynomial in . Our main result is a randomised algorithm that achieves approaching for 2-strategy games in a {\em completely uncoupled} setting, where each player observes her own payoff to a query, and adjusts her behaviour independently of other players' payoffs/actions. rounds/queries are…
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Taxonomy
TopicsGame Theory and Applications · Auction Theory and Applications · Optimization and Search Problems
