A Game-Theoretic Analysis of Adversarial Classification
Lemonia Dritsoula, Patrick Loiseau, and John Musacchio

TL;DR
This paper models adversarial classification as a game between a defender and an attacker, providing algorithms to find Nash equilibria and insights into optimal classification strategies under attack.
Contribution
It introduces a game-theoretic framework for adversarial classification, including an efficient method to compute all Nash equilibria and analyze strategic interactions.
Findings
Nash equilibria can be efficiently computed for adversarial classification games.
Equilibrium strategies depend on the attacker's tradeoff between attack benefit and detection cost.
Insights into optimal classification strategies in adversarial settings are provided.
Abstract
Attack detection is usually approached as a classification problem. However, standard classification tools often perform poorly because an adaptive attacker can shape his attacks in response to the algorithm. This has led to the recent interest in developing methods for adversarial classification, but to the best of our knowledge, there have been very few prior studies that take into account the attacker's tradeoff between adapting to the classifier being used against him with his desire to maintain the efficacy of his attack. Including this effect is key to derive solutions that perform well in practice. In this investigation we model the interaction as a game between a defender who chooses a classifier to distinguish between attacks and normal behavior based on a set of observed features and an attacker who chooses his attack features (class 1 data). Normal behavior (class 0 data)…
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Taxonomy
TopicsNetwork Security and Intrusion Detection · Terrorism, Counterterrorism, and Political Violence · Crime, Illicit Activities, and Governance
