GPU-accelerated real-time stixel computation
Daniel Hernandez-Juarez, Antonio Espinosa, David V\'azquez and, Antonio Manuel L\'opez, Juan Carlos Moure

TL;DR
This paper presents a GPU-accelerated implementation of the Stixel World scene representation, enabling real-time processing on embedded devices and high-end GPUs with high accuracy and efficiency.
Contribution
It introduces a complete GPU-based pipeline for stixel estimation, achieving real-time performance on embedded hardware and high throughput on powerful GPUs.
Findings
Real-time stixel estimation at 26 fps on Tegra X1
Over 400 fps on Titan X GPU
Reliable scene representation at high resolution
Abstract
The Stixel World is a medium-level, compact representation of road scenes that abstracts millions of disparity pixels into hundreds or thousands of stixels. The goal of this work is to implement and evaluate a complete multi-stixel estimation pipeline on an embedded, energy-efficient, GPU-accelerated device. This work presents a full GPU-accelerated implementation of stixel estimation that produces reliable results at 26 frames per second (real-time) on the Tegra X1 for disparity images of 1024x440 pixels and stixel widths of 5 pixels, and achieves more than 400 frames per second on a high-end Titan X GPU card.
Peer Reviews
No public reviews on file for this paper yet. If you reviewed it on a platform where reviews are public (OpenReview, ICLR, NeurIPS, ICML), you can paste yours below so the community can read it here.
Code & Models
Videos
No videos yet. Explain this paper in a talk, walkthrough, or lecture? Add one.
Taxonomy
TopicsAdvanced Vision and Imaging · Advanced Neural Network Applications · Advanced Image Processing Techniques
