TL;DR
This paper introduces a curvature-augmented closest point method that improves accuracy and efficiency for surface PDEs, demonstrated through vesicle shape evolution simulations.
Contribution
It develops a curvature-augmented operator embedding that eliminates the need for side condition enforcement, enhancing the original Closest Point method.
Findings
Better accuracy in surface PDE solutions.
Reduced memory usage due to increased matrix sparsity.
Successful application to vesicle shape evolution.
Abstract
The Closest Point method, initially developed by Ruuth and Merriman, allows for the numerical solution of surface partial differential equations without the need for a parameterization of the surface itself. Surface quantities are embedded into the surrounding domain by assigning each value at a given spatial location to the corresponding value at the closest point on the surface. This embedding allows for surface derivatives to be replaced by their Cartesian counterparts (e.g. ). This equivalence is only valid on the surface, and thus, interpolation is used to enforce what is known as the side condition away from the surface. To improve upon the method, this work derives an operator embedding that incorporates curvature information, making it valid in a neighborhood of the surface. With this, direct enforcement of the side condition is no longer needed. Comparisons…
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