Scheduling of Event-Triggered Networked Control Systems using Timed Game Automata
Dieky Adzkiya, Manuel Mazo Jr

TL;DR
This paper presents a novel scheduling approach for networked control systems using timed game automata to prevent communication conflicts and ensure stability, incorporating event-triggered mechanisms and pre-defined update times.
Contribution
It introduces a control synthesis framework over a network of timed game automata for conflict-free scheduling of event-triggered control systems.
Findings
Successfully avoids communication conflicts in examples
Guarantees stability of all control loops
Provides a systematic scheduling method using timed automata
Abstract
We discuss the scheduling of a set of networked control systems implemented over a shared communication network. Each control loop is described by a linear-time-invariant (LTI) system with an event-triggered implementation. We assume the network can be used by at most one control loop at any time instant and after each controller update, a pre-defined channel occupancy time elapses before the network is available. In our framework we offer the scheduler two options to avoid conflicts: using the event-triggering mechanism, where the scheduler can choose the triggering coefficient; or forcing controller updates at an earlier pre-defined time. Our objective is avoiding communication conflict while guaranteeing stability of all control loops. We formulate the original scheduling problem as a control synthesis problem over a network of timed game automata (NTGA) with a safety objective. The…
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Taxonomy
TopicsFormal Methods in Verification · Real-Time Systems Scheduling · Petri Nets in System Modeling
