Traversing Environments Using Possibility Graphs with Multiple Action Types
Michael X. Grey, C. Karen Liu, Aaron D. Ames

TL;DR
This paper introduces a novel motion planning method using Possibility Graphs that efficiently combines multiple locomotion actions for legged robots to traverse complex, obstacle-filled environments.
Contribution
It presents a new approach that leverages high-level approximations to rapidly explore multi-action possibilities, improving over existing time-consuming methods.
Findings
Successfully traverses complex environments with multiple action types
Rapidly finds routes combining walking, crawling, and jumping
Outperforms traditional quasi-static action planners
Abstract
Locomotion for legged robots poses considerable challenges when confronted by obstacles and adverse environments. Footstep planners are typically only designed for one mode of locomotion, but traversing unfavorable environments may require several forms of locomotion to be sequenced together, such as walking, crawling, and jumping. Multi-modal motion planners can be used to address some of these problems, but existing implementations tend to be time-consuming and are limited to quasi-static actions. This paper presents a motion planning method to traverse complex environments using multiple categories of continuous actions. To this end, this paper formulates and exploits the Possibility Graph---which uses high-level approximations of constraint manifolds to rapidly explore the "possibility" of actions---to utilize lower-level single-action motion planners more effectively. We show that…
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Taxonomy
TopicsRobotic Locomotion and Control · Robotic Path Planning Algorithms · Model-Driven Software Engineering Techniques
