Adaptive 360 VR Video Streaming: Divide and Conquer!
Mohammad Hosseini, Viswanathan Swaminathan

TL;DR
This paper presents an adaptive, bandwidth-efficient 360 VR video streaming system that uses spatial tiling, view-aware adaptation, and an extended MPEG-DASH SRD to reduce bandwidth usage while maintaining quality.
Contribution
It introduces a novel divide and conquer approach with 3D spatial partitioning and an extended MPEG-DASH SRD for efficient 360 VR video streaming.
Findings
Achieved up to 72% bandwidth savings in streaming.
Extended MPEG-DASH SRD to 3D space for better tile description.
Minor quality impacts with adaptive streaming compared to non-adaptive baseline.
Abstract
While traditional multimedia applications such as games and videos are still popular, there has been a significant interest in the recent years towards new 3D media such as 3D immersion and Virtual Reality (VR) applications, especially 360 VR videos. 360 VR video is an immersive spherical video where the user can look around during playback. Unfortunately, 360 VR videos are extremely bandwidth intensive, and therefore are difficult to stream at acceptable quality levels. In this paper, we propose an adaptive bandwidth-efficient 360 VR video streaming system using a divide and conquer approach. In our approach, we propose a dynamic view-aware adaptation technique to tackle the huge streaming bandwidth demands of 360 VR videos. We spatially divide the videos into multiple tiles while encoding and packaging, use MPEG-DASH SRD to describe the spatial relationship of tiles in the 360-degree…
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