Using an innovative assessment approach on a real-world group based software project
Susan Bergin, Aidan Mooney

TL;DR
This paper explores an innovative assessment approach for a real-world, group-based software project in a university setting, aiming to improve fairness and learning outcomes through peer, self, and co-assessment methods.
Contribution
It introduces a novel assessment structure incorporating peer, self, and co-assessment for group projects in computer science education.
Findings
Assessment fairness improved with new structure
Students gained better understanding of team-based work
Enhanced learning environment observed
Abstract
Currently, there is a lack of practical, real-world projects on Computer Science (CS) courses at Maynooth University. Generally CS undergraduate modules are composed of 24 hours of lectures and 24 hours of labs where students learn theoretical concepts in the lectures and apply their understanding to practical lab-based exercises. The problem with this approach is that students do not gain any awareness of, or learn how to solve tasks that they are likely to encounter in a real-world industrial setting; nor do they gain experience of working as part of a team even though most software development positions involve team-based work. This paper reports on a web-based development module that incorporated a real-world group based project was re-designed and delivered. The module went well; however, assessing the work fairly was found to be difficult, especially where team members…
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Taxonomy
TopicsStudent Assessment and Feedback · Experimental Learning in Engineering · Open Education and E-Learning
