Hierarchical Prisoner's Dilemma in Hierarchical Public-Goods Game
Yuma Fujimoto, Takahiro Sagawa, and Kunihiko Kaneko

TL;DR
This paper introduces a hierarchical public-goods game model revealing a multi-level prisoner's dilemma, where individual and group incentives conflict, and explores conditions under which cooperation or defection emerges at different levels.
Contribution
The study formulates a hierarchical public-goods game capturing multi-level strategic interactions and uncovers the existence of an optimal group size and conditions for resolving the hierarchical prisoner's dilemma.
Findings
Groups tend to choose defection strategies like armaments as Nash equilibrium.
An optimal group size exists that maximizes group payoff.
Large asymmetries in population lead smaller groups to cooperate to avoid conflict.
Abstract
The dilemma in cooperation is one of the major concerns in game theory. In a public-goods game, each individual pays a cost for cooperation, or to prevent defection, and receives a reward from the collected cost in a group. Thus, defection is beneficial for each individual, while cooperation is beneficial for the group. Now, groups (say, countries) consisting of individual players also play games. To study such a multi-level game, we introduce a hierarchical public-goods (HPG) game in which two groups compete for finite resources by utilizing costs collected from individuals in each group. Analyzing this HPG game, we found a hierarchical prisoner's dilemma, in which groups choose the defection policy (say, armaments) as a Nash strategy to optimize each group's benefit, while cooperation optimizes the total benefit. On the other hand, for each individual within a group, refusing to pay…
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Taxonomy
TopicsEvolutionary Game Theory and Cooperation · Experimental Behavioral Economics Studies · Mathematical and Theoretical Epidemiology and Ecology Models
