Did the Train Reach its Destination: The Complexity of Finding a Witness
Karthik C. S.

TL;DR
This paper investigates the computational complexity of finding witnesses for termination in a switch graph game, showing that the search problem is in PLS, which advances understanding of the problem's difficulty.
Contribution
It demonstrates that the search version of the game, finding witnesses for termination or non-termination, is in the complexity class PLS, providing new insights into its computational complexity.
Findings
The decision problem is in NP ∩ coNP.
The search problem is in PLS.
Provides complexity classification for the witness-finding task.
Abstract
Recently, Dohrau et al. studied a zero-player game on switch graphs and proved that deciding the termination of the game is in NP coNP. In this short paper, we show that the search version of this game on switch graphs, i.e., the task of finding a witness of termination (or of non-termination) is in PLS.
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Taxonomy
TopicsArtificial Intelligence in Games · Digital Games and Media · Advanced Malware Detection Techniques
