Feedback and Timing in a Crowdsourcing Game
Gili Freedman, Sukdith Punjasthitkul, Max Seidman, and Mary Flanagan

TL;DR
This paper explores how to effectively provide feedback and manage timing in crowdsourcing games to enhance user engagement and data quality, addressing challenges of unknown correct answers and optimal time allocation.
Contribution
It introduces methods for feedback and timing strategies tailored for crowdsourcing games with uncertain correct answers, advancing game design for better data collection.
Findings
Effective feedback mechanisms improve player engagement.
Optimal timing balances data quality and user experience.
Strategies enhance the fun and challenge of crowdsourcing games.
Abstract
The present research examines two problems inherent to the creation of crowdsourcing games: how to give feedback when the right answer is not always known by the game and how much time to give players without sacrificing data quality. Taken together, the present research provides an important first step in considering how to create fun, challenging crowdsourcing games that generate quality data.
Peer Reviews
No public reviews on file for this paper yet. If you reviewed it on a platform where reviews are public (OpenReview, ICLR, NeurIPS, ICML), you can paste yours below so the community can read it here.
Videos
No videos yet. Explain this paper in a talk, walkthrough, or lecture? Add one.
Taxonomy
TopicsMobile Crowdsensing and Crowdsourcing · Auction Theory and Applications · Evacuation and Crowd Dynamics
