Sampling BSSRDFs with non-perpendicular incidence
Etienne Ferrier

TL;DR
This paper introduces an efficient method for evaluating and sampling non-perpendicular incidence BSSRDFs in subsurface scattering, enabling practical rendering of translucent materials with realistic light transport.
Contribution
It presents a compressed angular model of Photon Beam Diffusion for non-perpendicular incidence, reducing storage and computational costs significantly.
Findings
1 MiB model size with 0.5% error relative to Photon Beam Diffusion.
Efficient importance sampling for non-perpendicular incidence BSSRDFs.
Implementation demonstrated in PBRT with realistic rendering results.
Abstract
Sub-surface scattering is key to our perception of translucent materials. Models based on diffusion theory are used to render such materials in a realistic manner by evaluating an approximation of the material BSSRDF at any two points of the surface. Under the assumption of perpendicular incidence, this BSSRDF approximation can be tabulated over 2 dimensions to provide fast evaluation and importance sampling. However, accounting for non-perpendicular incidence with the same approach would require to tabulate over 4 dimensions, making the model too large for practical applications. In this report, we present a method to efficiently evaluate and importance sample the multi-scattering component of diffusion based BSSRDFs for non-perpendicular incidence. Our approach is based on tabulating a compressed angular model of Photon Beam Diffusion. We explain how to generate, evaluate and sample…
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Taxonomy
TopicsComputer Graphics and Visualization Techniques · Medical Imaging Techniques and Applications · Advanced Neuroimaging Techniques and Applications
