Catching a fast robber on the grid
Paul Balister, B\'ela Bollob\'as, Bhargav Narayanan, Amy Shaw

TL;DR
This paper investigates the cops and robbers game on a grid, demonstrating that a large constant robber speed significantly increases the number of cops needed to catch the robber, with the required cops growing exponentially.
Contribution
It proves that for high-speed robbers, the number of cops needed grows exponentially with the grid size, extending understanding of pursuit-evasion dynamics.
Findings
Number of cops needed grows exponentially with grid size for high-speed robbers
Two cops suffice when robber speed is one, but more are needed as speed increases
Robber speed significantly impacts pursuit complexity on grids
Abstract
We study the problem of cops and robbers on the grid where the robber is allowed to move faster than the cops. It is well known that two cops are necessary and sufficient to catch the robber on any finite grid when the robber has unit speed. Here, we prove that when the speed of the robber is a sufficiently large constant, the number of cops needed to catch the robber on an grid is .
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