Linear Game Theory : Reduction of complexity by decomposing large games into partial games
Tatsuya Iwase, Takahiro Shiga

TL;DR
This paper introduces a method to reduce the complexity of large games by decomposing them into smaller partial games using an interaction graph identified through eigenvalue analysis, enabling more efficient computation of Nash equilibria.
Contribution
The study proposes a novel approach to decompose large games into partial games by identifying interaction graphs via eigenvalue problems, improving computational efficiency.
Findings
Successfully identified interaction graphs from utility dependencies.
Decomposed games into smaller components using linear combinations.
Verified the method with experiments on example games.
Abstract
With increasing game size, a problem of computational complexity arises. This is especially true in real world problems such as in social systems, where there is a significant population of players involved in the game, and the complexity problem is critical. Previous studies in algorithmic game theory propose succinct games that enable small descriptions of payoff matrices and reduction of complexities. However, some of the suggested compromises lose generality with strict assumptions such as symmetries in utility functions and cannot be applied to the full range of real world problems that may be presented. Graphical games are relatively promising, with a good balance between complexity and generality. However, they assume a given graph structure of players' interactions and cannot be applied to games without such known graphs. This study proposes a method to identify an interaction…
Peer Reviews
No public reviews on file for this paper yet. If you reviewed it on a platform where reviews are public (OpenReview, ICLR, NeurIPS, ICML), you can paste yours below so the community can read it here.
Videos
No videos yet. Explain this paper in a talk, walkthrough, or lecture? Add one.
Taxonomy
TopicsGame Theory and Applications · Evolutionary Game Theory and Cooperation · Artificial Intelligence in Games
