Constant Factor Approximate Solutions for Expanding Search on General Networks
Steve Alpern, Thomas Lidbetter

TL;DR
This paper develops near-optimal expanding search strategies for locating a hidden point on general networks, extending previous work to more network types and providing strategies with expected search times close to the theoretical minimum.
Contribution
It introduces strategy classes applicable to any network that achieve search times within a small factor of the optimal, expanding the scope of previous results.
Findings
Strategies with expected search times close to the minimax value.
Extension of the search problem solution to additional network families.
Identification of cases where strategies are proven optimal.
Abstract
We study the classical problem introduced by R. Isaacs and S. Gal of minimizing the time to find a hidden point on a network moving from a known starting point. Rather than adopting the traditional continuous unit speed path paradigm, we use the ``expanding search'' paradigm recently introduced by the authors. Here the regions that have been searched by time are increasing from the starting point and have total length . Roughly speaking the search follows a sequence of arcs such that each one starts at some point of an earlier one. This type of search is often carried out by real life search teams in the hunt for missing persons, escaped convicts, terrorists or lost airplanes. The paper which introduced this type of search solved the adversarial problem (where is hidden to take a long time to find) for the cases where is a tree or is…
Peer Reviews
No public reviews on file for this paper yet. If you reviewed it on a platform where reviews are public (OpenReview, ICLR, NeurIPS, ICML), you can paste yours below so the community can read it here.
Videos
No videos yet. Explain this paper in a talk, walkthrough, or lecture? Add one.
Taxonomy
TopicsArtificial Intelligence in Games · Optimization and Search Problems · Game Theory and Applications
